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  3. [ ONLINE ] ο»Ώ Agents, The CODE: Closers network is now back online! A small fix has been applied to the game, fixing a few pet boxes that gave the wrong pets and some that were incorrectly named. Have a wonderful week! -------------------------------------------------------------------- The CODE: Closers network is going offline for a maintenance! Please be aware that there is no estimate when this maintenance will be complete. This thread will be updated once maintenance has been completed. Thank you for your patience~
  4. Hello everyone! Seeing how ideas 1 and 2 are winning the poll, i would now like to ask for feedback regarding which bosses to use for the content. Please reply to me below saying which bosses you would like to see and why. Also please give me feedback on how you would make the encounters more interesting and challenging other than increasing HP of the boss.
  5. Last week
  6. IGN: Nozh Country: Argentina Reason to join: i recently decided to return to this game and i wanted help in how to gear myself with everything new and i wanted a reason to keep playing again so maybe staying in a crew will help me with that
  7. I’ll send you a discord friend request and the discord~ you can apply in game whenever your online
  8. Account name: Shinohara IGN (main): MayuShino Member or Guest: Member Your Discord: Eyds#5619 Timezone: GMT+8 Reason you want to join: I played closers years ago, and I tried playing it again(so basically I am a new player again). I am looking for a crew, and found this out. The crew looks nice, and it feels like you guys are nice to hang out with ^^ Hopefully I can be accepted, and I hope to learn more about the game from you guys :)
  9. We are no longer recruiting. This is due to other players outside of the crew not allowing members to join them in parties, channels, trades and so on just because of being in the crew. It was simply unfair for everyone and I don't want more of this to go on. Thank you all for joining as well as the people that were in the discord as guests. Now the crew only has me in it and is officially private. Thank you for understanding and I'm really sorry for the unfortunate news... R> Lock @Icarus @Ghost
  10. IGN: MayuShino Member/Guest: Member Discord: Eyds#5619 Reason to join: I played closers before(years ago), and I got back to the game once again(so basically I'm a new player again xD). I just read the info about the crew, and it looks like you guys are pretty fun to be with :D. I am hoping to join, and I am also willing to learn more about the game from you guys. ^^
  11. hey i'm looking for a crew to join due to being kicked for no reason from another. i also am doing this on behalf of another friend too as they were going to hopefully come with me. main is soma at a bit over 6.5mil tcp
  12. Earlier
  13. Hello Agents! The CODE: Closers network is going offline for a maintenance! There is no estimated time when it'll be back up, so please be patient with us! Christmas in Busan Craft Removal War Game Season 4 Cash Shop Update Bug Fixes and More Christmas in Busan Craft Removal Christmas in Busan Crafting has been removed! We hope everyone enjoyed this winter event! War Game Reward Changes Season 4 of War Games has started! New rewards have been added and have replaced the weekly rewards! Previous Season Crafts will remain up until: January 31st, 2022 (removed with maintenance) Soma bugs have been retired, and the Chalice of Malevolence has taken it's place! Collect these tokens to craft various goodies for this War Game Season! 4 Effects are now available for crafting! Glaring Gold Spiral is available through rankings rewards and crafting. China Phase Light 1 and 2 are available through crafting Note: This item cannot be upgraded This is a permanent addition with various colors being released each season Flowering Lotus Phase Light is available through crafting A new nametag is available for this War Game! Red Death Nametag is available through ranking rewards and crafting! Cash Shop Update Gatchaman (Hajime and Joe Hibiki) Full Body is now available under the Costumes -> Full-Body tab Set is available for all characters up to Violet Gatchaman (Hajime and Joe Hibiki) Hair is now available under the Costumes -> Hair tab Set is available for all characters up to Violet Operator Full Body is now available under the Costumes -> Full-Body tab Set is available for all characters up to Soma Operator Hair is now available under the Costumes -> Hair tab Set is available for all characters up to Soma The following bugs have been fixed with this maintenance:
  14. Hello everyone! I apologize for the late announcement, but we will have our typical Monday maintenance tomorrow, January 18th. Unfortunately Gitae is out today for personal reasons, and we hoped they'd be back in a timely manner. Since this does not seem to be the case, we'll be pushing the maintenance back to tomorrow. I apologize for any inconvenience this may cause.
  15. why am I still playing CODE:Closers?

  16. IGN: Rena12 Member/Guest: member Discord: Raisha Valestein#1461 Reason to join: wanted to join an active crew because I'll be active if i have the other to help me, i do 1 - 4 full daily char depends on my free time and i have 1 main char that can carry but i still need a carry for the others char.
  17. Well that got fixed. Good.

    1. Chiharu

      Chiharu

      It's about time that it got fixed.

  18. @KaliThanks so much for feedback fast. So if it's like old team challenge that's still a pretty interesting set up. Newer content/ bosses or more tedious bosses with bigger hp pools at least for me would be easier to set up in this fashion. Rewards you guys can really flesh out the details but something for all set of levels attempting this dungeon. Like some people would try this at 10 mil for extra materials to gear up while top tcp'ers would want bigger or better rewards that they can give alts. Just a thought for food though but I apreciate the attempt for challenging content and will look forward to it!
  19. Can't say anything specific for now, I'm just hoping the stage isn't too time consuming, like if the recommended TCP is 5 mil that means I can clear it under 2-3 min with a 5 mil TCP character and a near perfect play. Assuming it's a solo stage. as for reward is it too much to ask for this custom content to be alternative to the 12 man raid? mats for endgame gears in lesser amount? for solo players like me and/or 1-4 parties instead of 12?
  20. @LunarIceRoseThanks for the response and idea! Idea number 1 isn't so much like purification hell (all stages in 1 sector) but more so like old team challenge but much wider scaling range within 10 stages. Which means that every boss that we choose will have those 1 through 10 stages with increasing difficulty. In terms of rewards im thinking that only half of the stages would be required for things used towards progression, and the rest would be more so a challenge for people who have grinded the gear to attempt, since there's not much else to use that gear on. The time limit would differ, from the top of my head i'd say misook would have 3 minutes time limit, untouchable would have 4, Gina 3 Omega Knight 4 etc We of course can't do all good bosses like this, so we should only pick the best ones.
  21. Building on your idea or giving an example of how I would picture ur idea. - So if we're talking hell format aka ten stages. Then something along the lines of say starting off with mobs for stage 1-4. Something that's relatively low hp pool for 10mil tcp that 8 mil peeps can clear. Now 5-8 these stages are meant for let's say 20 mil tcp peeps. With the side bosses from tiamat for stage 5,6 then stage 7 be a boss rush of asmo v1 however u can res a limit of 5 times in stage 7. (For the asmo v1 boss rush section no one shot mechanics but a time limit of say 5 minutes that each boss adds 5 minutes until u clear that stage) Stage 8 just be tiamat either from heart or castle. Of course with appropriate hp scaling for those stages. Now stage 9 make it meant for 30 mil peeps with Gina but with a ridiculous amount of hp and make it be a dps check to advance to the final stage. Like make it unkillable but if you reach a threshold of damage expected for 30 mil peeps then you can move on to stage 10. Now Stage 10 make it's hp the amount of MK raid core for starters. This is where the 40 mil plus peeps come in and the boss let it be omega knight. Now we can have this be a stage with no res cause omega knight's patterns would be the same. Just that u need the dps to clear it and know the patterns. This can also work for number 2 where we do all of this just scale it with the amount of peeps. 2 peeps = 2x scaler, 3 peeps = 3x and 4 peeps = 5x. That's just a suggestion of how I would like to see your idea implement. It's a good idea and I would love to see it done properly so there's a consistent challenge even when we go higher in terms of gear and tcp. Now rewards can be similar to babel. One time clear reward that's really foken good like if u beat the last stage u get something really useful. Like a +16-17 booster or an elite pet. While consecutive rewards can be stuff like pet cores, origin chips, lucky fuels, t3 plat chips, vaccines, +14 boosters and good things but not stuff that would break the economy. Let me know what you think of things like this!
  22. #1 Basically Babel Tower with less steps. Or perhaps Army Raid but mobs are replaced with bosses. First and foremost time limit is simply bad concept and encourages heavy p2w to overcome it in a dungeon. Players' ability to clear dungeons in this game relies not only on purely mechanical skill but also on gear itself. In fact gear is more important here than one's ability to pilot a character. You want challenging content instead of another Wargames aka snoozefest DPS race against timer? Make bosses hit super hard with similarly deadly mechanics that require precise perfect dodging, but do not for the love of god make them damage sponges with a goddamn stopwatch. Pot/res limits are fine though. #2 Just wait for MK raid #3 Babel with... extra steps? So, you essentially want to copy/paste it twice and make the dungeon not shit like it is in its current, official form. Seems rather uninspiring imo, but then again it would be an improvement over what Naddic brought.
  23. I hope no. 2 didn't make all players looking for max TCP party to go in XD. for number 3 i think it's too grindy, And for my opinion about difficulties i think you can increase boss atk speed or movement speed but i don't know if it can break the game or not and I'm not a fan of time limit so... I suggest makes the boss harder rather than lowering the time limit
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