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Xelenia

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  1. This document will be a reference if you want to use PNA Awakening in various dungeons, characters or situations. If you are confused about which PNA awakening to choose for your character, you can check the following document which contains the PNA awakening assessment, such as whether the green dodge is suitable for short runs / long runs and so on. https://docs.google.com/spreadsheets/d/1Vct6__3sdW_fphBdd0qRaJgc9M9aNcjxkUcWeCKsbKU/edit?usp=sharing
  2. It's already a year late to make this guide But it's no problem to help some players who are having difficulty getting the most out of playing in Nightmaze. This nightmaze dungeon is for getting Full body dream diver and acc dream diver. Before starting the nightmaze, the TCP recommendation is 20-40m (depending on the dungeon level). I recommend you have 50m TCP. Also, you need at least lv 15 Irregular Mutation to enter. Lv 1 : 20m Lv 2 : around 25m Lv 3 : around 30m Lv 4 : 40m Dungeon level here is the level of difficulty of the sector and increasing tcp sector recommendations, when the dungeon level increases some sectors and bosses will change and become more difficult but the rewards given will be better. Don't forget to bring pet skill, because if you death it's over. Before starting, I will explain several clue sectors in Nightmaze and provide a "value" ranking to consider when making decisions in Nightmaze. ADVICE ADVICE is one of the sectors that give buffs to players, but the buff is not very good (the buff effect will increase as the dungeon level increases). A DANGEROUS ADVICE A DANGEROUS ADVICE is a sector that gives buffs/debuffs to players, the buffs are very good but the debuff effects are also very dangerous (the buff and debuff effects will increase as the dungeon level increases). NORMAL SUBJUGATION NORMAL SUBJUGATION is a sector that presents minion enemies that are not too dangerous. ELITE SUBJUGATION ELITE SUBJUGATION is a sector that presents mini boss enemies that are a bit dangerous, but this sector can provide drop rewards such as Malek crystals, talismans and others. (the higher the dungeon level, the more dangerous the mini boss) CHALLENGE CHALLENGE is a sector that provides challenges to players, keyboard rhythms or climbing clouds to the sky. SHORTCUT SHORTCUT is a sector that provides a shortcut for players to speed up the clue %. SURVIVAL SURVIVAL is the most dangerous sector because players will fight Bunny J, Bunny J has skills similar to J, and has quite high HP. But here I will not explain how to beat it. I just suggest that if you can't kill him then just run. HIDDEN BOSS HIDDEN BOSS is a sector that presents a side boss, when you defeat it you have the opportunity to drop a Dream Cyrstal. The higher the dungeon level, the more bosses you face will be different. TREASURE TREASURE is a bonus sector that will give you a lot of Malek crystals or the opportunity to drop dream crystals. This sector was only available on dungeon level 3 or higher. DREAMMONGER DREAMMONGER is the rarest sector, because this sector gives us a special shop where we can directly buy several rare items, dream diver accessories, full body parts or the full body itself. However, you will be very lucky if you meet white misery because he will provide rare items with the best trading options. BOSS Directly fight final boss. Those are all the sectors in Nightmaze, now I will assess the value from highest to lowest. You can see the following image. This value ranking is the Nightmaze sector that is given the most priority when it appears. The lower the ranking value, the less recommended it is not to take UNLESS there are certain circumstances. IN GAME DUNGEON When you enter the nightmaze at the bottom right of the screen you can see the clue %, if it reaches 100% then you will immediately face the final boss. And that lv 1 is dungeon level. If you want to get more dream crystal to make a full body, follow this guide, if not you can skip this guide starting from here. Here we will explore nightmaze with "smart" gambling to maximize rewards 1. Look for the highest Sector Value with the smallest % clue we see above, the highest value is SURVIVAL and the lowest % Clue is SURVIVAL, we will choose SURVIVAL in this condition. 2. See which is more important Sector Value or % Clue In this condition we are faced with the difficult choice of having to prioritize Sector Value or % Clue, in this condition we first see whether there is a Rank SS/S Sector value and what is the % Clue you have, if for example your % Clue is still small, around below 80% it is better we take A DANGEROUS ADVICE, why? because we will gamble "smartly" by choosing a smaller % Clue, we have the opportunity to get a better Sector Value than now. BUT if you see that there is a Rank SS/S Sector value you have to prioritize it whatever available options. If you have a large % Clue for example it has reached 98% then you should choose ELITE SUBJUGATION because whatever your choice you will fight the final boss. 3. Prioritize raising the dungeon level with the smallest % clue Raise the dungeon level by prioritizing small sector clue %. 4. Don't stay in the sector for too long unless... You want challenge.
  3. Here I will explain how you can use Combat Dodge from beginner to pro For some dungeon end games, there are now many patterns that require Combat Dodge to avoid damage or death. However, for the current pattern, I think it is quite difficult for a newbie to learn how to "Dodge" properly, therefore this is my aim in making this guide. Let's get started 1. Learn your skill rotation Maybe some of you are confused about why you need to know skill rotation. This is because for some characters, when they want to use combat dodge, they will experience a few problems, such as the character taking time to descend when using flying skills or other things. 2. Learn how combat dodge works Combat dodge can be used to avoid all patterns except Unblockable Pattern. This way you use this skill when the pattern comes out/appears/when it is about to deal damage. When you successfully use combat dodge, you will be immune from further attacks according to the pattern you dodge. Example : - If you successfully dodge Normal Attack pattern you'll be immune to next Normal Attack pattern for 3 seconds - If you successfully dodge Super Armor Crash pattern you'll be immune to next Normal Attack and Super Armor Crash pattern for 3 seconds - If you successfully dodge Invincible Destruction pattern you'll be immune to next Normal Attack, Super Armor Crash, and Invincible Destruction pattern for 3 seconds - You can't dodge Unblockable Pattern ( for some reason some unblockable patterns can be dodged) You see reduce incoming damage by 60% while dodging that buff was useless... For some characters, there are special combat dodges, such as Aeri and Harpy, or Rattus, whose combat dodge is a little slower than the others. I won't discuss this, you should ask someone who is an expert in using this character. 3. Learn how " Indicator " works in pattern So if you don't know, all patterns in closers have 5 indicators. This is an indicator that I made myself by observing the patterns of all enemies. So this indicator is a reference for where and when you should use combat dodge at the right time. There are 5 indicators : 1. Warning Patterns ( normal attack, super armor crash, invincible destruction ) 2. Sound ( Enemy sound/voice line ) 3. Movement 4. Visual 5. Feeling I will explain to you 1 by 1 how the indicator works : A. Warning Patterns As I explained at the beginning, this warning pattern can be a reference for when you should dodge, for example as below: B. Sound ( Enemy sound/voice line ) This might be very difficult if you are not used to using sound when playing, maybe some of you mute the game more often because listening to music is more fun. But did you know, that listening to the enemy's voice line can be a reference for how and when we should use combat dodge, like the video below: As you can hear in the first clip Bastet says something like "nado segesa!", I use combat dodge when Bastet says "nado" If you successfully master this indicator, you can do combat dodge with your eyes closed. C. Movement This requires very careful attention because you have to see the enemy's movements to carry out a combat dodge like in the video below: As you can see, I saw the enemy's movements, each enemy has different movements so make sure you look at it carefully, because that can be a reference for combat dodge. D. Visual This visual is based on what you see on the screen, whether it's an image, pattern, line or something that becomes your reference for dodging. Like the heart pattern in the last pattern of Syprid v2, if you see pink heart with pink heart when it combined you have to dodge. E. Feeling If there are no 4 indicators above, then use your feelings when dodging, be confident! Those are the 5 indicators that you must understand to master combat dodge. Some enemies have many indicators, such as the Behemoth star pattern which has 2 indicators, sound and visual, or the 20hp Muska v2 pattern has 3 indicators, sound, visual, and movement, so you have to know what indicators the enemy uses if you want to learn to dodge it. 3. Start practicing Once you understand the above, start practicing from some of the dungeons that I mentioned below from numbers 1 to 8. Make sure you use low TCP char for old dungeons otherwise, you'll one shot them! 1. Battle program Hoffman overclocked 2. Yod Sea 3. BBv1 Beelzebub core 4. BBv2 Beelzebub core 5. BBv2 Muska or play abyss muska 6. Asmo v1 Davy Jones 7. Asmo v2 Davy Jones 8. The Cave That Usurps the Throne ( mantic tickets ) Why did I choose this dungeon? because this dungeon has basic indicators that are easy to understand for you to learn. 3. Don't Hesitate to Ask When you are still confused about what to do in the pattern, you can ask other players or me, we all learn, and so do I, even though I can use combat dodge well, I also often make mistakes.
  4. THIS GUIDE FOR PLAYER WHO WANT CLEAR THIS DUNGEON BUT HAVE SOME ISSUE LIKE : - SKILL ISSUE - TCP ISSUE SO LET'S GET STARTED You can do this with any character, any tcp, it only takes a few very easy requirements. See this image Yes i'm not kidding you'll just need this gear to clear this dungeon. Let me show you gear list you must use : 1. Busan Sea Breeze Module ( Busan TAB list ) - Enchantment must +10 - Chip and Tune doesn't matter 2. Busan Sea Breeze Trinket ( Busan TAB list ) - Enchantment must +13 - Chip and Tune doesn't matter 3. Busan Sea Breeze Receiver ( Busan TAB list ) - Enchantment must +10 - Chip and Tune doesn't matter 4. Green BB Triggers ( Legion Commander : The Audience TAB list ) - Tune doesn't matter - Must Upgrade it 3. Any Usurper Core ( Highly recommended ) - Enchant, tune, Chip doesn't matter - Highly recommended use legendary type - If didn't use this core you can still clear the dungeon but it will be take very long time The rest of gear is up to you, look what i crossed you can change it with any gear Now for the PNA : - Offensive, Utility, Special Strain doesn't matter - Array genes for Defensive use Physical and Magic Defense - Combination genes for Defensive use Physical and Magic Defense - Mutation genes for Defensive use HP % AMPLIFIER : - Use official PNA - x3 Physical and Magic defense - x3 Physical and Magic dmg reduction - x3 HP and MP regen MUTANT : - Use Machinery mutant ( i'm not kidding ) - Level up at least lv 5 - Upgrade lv 5 Structure to max ( it's easy just buy capsule from army program shop ) - If you can't upgrade this structure just use dragonish mutant but you'll receive a little damage from enemy SKILLS : Max out 3 of these : And these : - The rest doesn't matter COSTUMES : - Just use any costume it's fine - Highly recommend use costume that have physical and magic defense If you think i'm joking with this guide just watch this video
  5. hope this can help you guys beat the dungeon
  6. 1. yes,seulbi. 2. it's good for now ,maybe add more reward like pna material stuff. 3. it's all good for craft, but some items can't be moved to account bank like mutant capsule. i already max out all my mutant PNA , feel like useless to craft mutant capsule. 4. i have no problem for it. 5. i haven't seen any bug. 6. yes, about the timer, it seems there are some characters that have problem with the timer, when the battle starts boss do an intro and it will consume the timer, the most important thing is in vitus, some char can't skip the intro and waste time like 10-15 seconds, feels like an imbalance therefore. Maybe add more time like 30 seconds or remove the timer.
  7. IGN: Xelenia " So you choose playing game than go walk in the beach with me? "
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