Mochi Posted November 3, 2023 Share Posted November 3, 2023 PNA Awakening PNA Awakening is new expansion of PNA that give useful buff(s) and utilities, which also come with some variation and multiple way on how to activate the buff. PNA Awakening has 3 strain color Green, Blue, Purple. Each color has something called "Synergy", which you can activate by equip 2 or 3 of same Strain color and each of them give different stats. Synergy Effect Stats Green 2 Strain - Total Physical/Magic Power +1.5%, Physical/Magic Crit Rate +7.5% 3 Strain - Physical/Magic Defense Penetration +20%, Physical/Magic Crit Damage +20% Blue 2 Strain - Total MP +10%, Attack Speed +3%, Phase Force Charging +15%, Skill Cost Reduction +15% 3 Strain - Physical/Magic Power +650, Skill Cooldown Reduction +10%, Movement Speed +5% Purple 2 Strain - Total Physical/Magic Defense +15%, Physical/Magic Crit Damage +20% 3 Strain - Total HP +10%, Total Physical/Magic 3%, Attack Speed +5% Awakening Strain Each color of Awakening Strain Type has their own way to activate the buff, which is Hitting Enemy, Empowered State, All-Action, Combat Dodge, Force Cancel, Jumping, Innate Skill, Blaze, Freeze, Landing, Revive and Survive. Awakening Strain also can be upgraded up to level 30, every upgrade will increase the stat of each strain buff. The following list are the buff stats that each gene gives when they're activated : 1. Attack Spoiler Level 1 Green : On hit, there is a 5% chance to inflict 2.5 billion True damage to the enemy, cooldown: 19.5 seconds. Blue : On hit, there is a 5% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent Skills by -1 second, cooldown: 19.5 seconds. Purple : On hit, there is a 5% chance to recover 8% of HP/MP/Phase Force, cooldown: 19.5 seconds. Level 30 Green : On hit, there is a 5% chance to inflict 5 billion True damage to the enemy, cooldown: 5 seconds. Blue : On hit, there is a 5% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent Skills by -1 second, cooldown: 5 seconds. Purple : On hit, there is a 5% chance to recover 8% of HP/MP/Phase Force, cooldown: 5 seconds. Growth : Green : 100 million damage and -0.5s strain buff activation cooldown per upgrade Blue : -0.5s strain buff activation cooldown per upgrade Purple : -0.5s strain buff activation cooldown per upgrade 2. Empowered State Spoiler Level 1 Green : When using Empowered State, increases physical/magic critical damage by 16% for 10 seconds, cooldown: 75 seconds. Blue : When using Empowered State, increases physical/magical attack power by 330 for 10 seconds, cooldown: 75 seconds. Purple : When using Empowered State, increases total physical/magical attack power by 2.3% for 10 seconds, cooldown: 75 seconds. Level 30 Green : When using Empowered State, increases physical/magic critical damage by 520% for 10 seconds, cooldown: 75 seconds. Blue : When using Empowered State, increases physical/magical attack power by 10000 for 10 seconds, cooldown: 75 seconds. Purple : When using Empowered State, increases total physical/magical attack power by 70% for 10 seconds, cooldown: 75 seconds. Growth : Green : +16% Physical/Magic critical damage per upgrade (+20% at lv10 > 11, lv20 > 21, lv29 > 30) Blue : +330 Physical/Magic attack power per level or 340 Physical/Magic attack power per level every 3 level Purple : +2.3% Total Physical/Magic attack power per level or 2.4% Total Physical/Magic attack power every 3 level 3. All-Round (getting hit, jumping, force cancel, combat dodge, empowered state, innate skill) Spoiler Level 1 Green : When performing All-Action, there is a 15% chance to inflict 2.5 billion True damage to nearby enemies, cooldown: 19.5 seconds. Blue : When performing All-Action, there is a 15% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by -1 second, cooldown: 19.5 seconds. Purple : When performing All-Action, there is a 15% chance to recover 8% of HP/MP/Phase Force, cooldown: 19.5 seconds. Level 30 Green : When performing All-Action, there is a 15% chance to inflict 5 billion True damage to nearby enemies, cooldown: 5 seconds. Blue : When performing All-Action, there is a 15% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by -1 second, cooldown: 5 seconds. Purple : When performing All-Action, there is a 15% chance to recover 8% of HP/MP/Phase Force, cooldown: 5 seconds. Growth : Green : 100 million damage and -0.5s strain buff activation cooldown per upgrade Blue : -0.5s strain buff activation cooldown per upgrade Purple : -0.5s strain buff activation cooldown per upgrade 4. Combat Dodge (Evasion) Spoiler Level 1 Green : When successfully perform perfect combat dodge, increases maximum HP by 200 and physical/magical critical damage by 1% (up to 5 stacks), cooldown: 1 seconds. Blue : When successfully perform perfect combat dodge, increases physical/magical attack power by 130 for 20 seconds, cooldown: 1 seconds. Purple : When successfully perform perfect combat dodge, increases invincibility duration by 0,1 second, cooldown: 1 seconds. Level 30 Green : When successfully perform perfect combat dodge, increases maximum HP by 6000 and physical/magical critical damage by 30% (up to 5 stacks), cooldown: 1 seconds. Blue : When successfully perform perfect combat dodge, increases physical/magical attack power by 4000 for 20 seconds, cooldown: 1 seconds. Purple : When successfully perform perfect combat dodge, increases invincibility duration by 3 seconds, cooldown: 1 seconds. Growth : Green : +200 HP and +1% Physical/Magical critical damage per upgrade Blue : +130 Physical/Magical attack power per level or +140 Physical/Magical attack power per level every 3 level Purple : +0,1s invicibility duration per upgrade 5. Force Cancel Spoiler Level 1 Green : When using Forced Cancel, increases conditional (Aerial, Back, Chase) critical damage by 3% for 18 seconds, cooldown: 30 seconds. Blue : When using Forced Cancel, reduces cooldown of Official Agent/Official Agent/Resolver [Finishing Move] by 2 seconds, cooldown: 30 seconds. Purple : When using Forced Cancel, inflicts a debuff on nearby enemies, increasing damage received by 1.5% for 60 seconds, cooldown: 30 seconds. Level 30 Green : When using Forced Cancel, increases conditional (Aerial, Back, Chase) critical damage by 90% for 18 seconds, cooldown: 30 seconds. Blue : When using Forced Cancel, reduces cooldown of Official Agent/Official Crew/Resolver [Finishing Move] by 60 seconds, cooldown: 30 seconds. Purple : When using Forced Cancel, inflicts a debuff on nearby enemies, increasing damage received by 45% for 60 seconds, cooldown: 30 seconds. Growth : Green : +3% Conditional critical damage per upgrade Blue : +2s Finishing Move cooldown reduction per upgrade Purple : +1.5% enemy damage received per upgrade 6. Jump Spoiler Level 1 Green : When using Jump, increases aerial critical damage by 4% for 25 seconds, cooldown: 15 seconds. Blue : When using Jump, increases damage dealt by 2% for 25 seconds, cooldown: 15 seconds. Purple : When using Jump, increases physical/magical attack power by 100 for 25 seconds, cooldown: 15 seconds. Level 30 Green : When using Jump, increases aerial critical damage by 130% for 25 seconds, cooldown: 15 seconds. Blue : When using Jump, increases damage dealt by 60% for 25 seconds, cooldown: 15 seconds. Purple : When using Jump, increases physical/magical attack power by 3000 for 25 seconds, cooldown: 15 seconds. Growth : Green : +4~5% Aerial critical damage per upgrade (the 5% only happen on some level) Blue : +2% damage dealt per upgrade Purple : +100 physical/magical attack power per upgrade 7. Special Skill (Innate Skill) Spoiler Level 1 Green : When used, inflicts 2.5 billion fixed damage to surrounding enemies, cooldown: 19.5 seconds. Blue : When used, reduces cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by 1 second, cooldown: 19.5 seconds. Purple : When used, recovers 8% of HP/MP/Phase Force, cooldown: 19.5 seconds. Level 30 Green : When used, inflicts 5 billion fixed damage to surrounding enemies, cooldown: 5 seconds. Blue : When used, reduces cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by 1 second, cooldown: 5 seconds. Purple : When used, recovers 8% of HP/MP/Phase Force, cooldown: 5 seconds. Growth : Green : 100 million damage and -0.5s strain buff activation cooldown per upgrade Blue : -0.5s strain buff activation cooldown per upgrade Purple : -0.5s strain buff activation cooldown per upgrade 8. Blaze When equipped, Acquire [Burning] Debuff. [Burning] = reduce character's HP by -2% per second. [Burning] Debuff will be removed and disable the Strain effect temporarily when character is in invisible state or having invisibility buff. Spoiler Level 1 Green : When taking burn damage, deal 130 million fixed damage per second to nearby enemy. Blue : When taking burn damage, has 13% chance to reduce the cooldown of Token skill by -1s. cooldown: 1s Purple : When taking burn damage, inflicts a debuff on nearby enemies, increasing damage received by 1.5% Level 30 Green : When taking burn damage, deal 1 billion fixed damage per second to nearby enemy. Blue : When taking burn damage, has 100% chance to reduce the cooldown of Token skill by -1s. cooldown: 1s Purple : When taking burn damage, inflicts a debuff on nearby enemies, increasing damage received by 45% Growth : Green : +130 million fixed damage per level Blue : +3% chance per level Purple : +1.5% incoming damage per level 9. Freeze When equipped, Acquire [Frostbite] Debuff. [Burning] = reduce attack speed and movement speed by -30%. Spoiler Level 1 Green : When attacked by enemy, deal 1.95 billion fixed damage to nearby enemy. cooldown: 15s Blue : When attacking enemy, reduce the cooldown of Official Agent/Official Crew/Resolver [Finishing Move] skill cooldown by -1s. cooldown: 15s Purple : When attacking enemy, increase Total Physical/Magic Attack Power and Defense by 0.5% for 15s. cooldown 15s Level 30 Green : When attacked by enemy, deal 15 billion fixed damage to nearby enemy. cooldown: 15s Blue : When attacking enemy, reduce the cooldown of Official Agent/Official Crew/Resolver [Finishing Move] skill cooldown by -30s. cooldown: 15s Purple : When attacking enemy, increase Total Physical/Magic Attack Power and Defense by 15% for 15s. cooldown 15s Growth : Green : +450 million fixed damage per level Blue : +1s [Finishing Move] cooldown reduction per level Purple : +0.5% Total Physical/Magic Attack Power and Defense per level 10. Infernal (Landing) Note : can only be activated/trigger by doing normal landing from midair, dash landing or using landing manuever (dash jump then press jump button again). Cannot be activated or trigger by skill that forcefully move character to the ground. Spoiler Level 1 Green : When landing, increase Chase Critical Damage by 4% for 25s. cooldown: 15s Blue : When landing, increase Damage Dealt by 2% for 25s. cooldown 15s Purple : When landing, increase Total Physical/Magic attack power and defense by 0.5% for 25s. cooldown 15s Level 30 Green : When landing, increase Chase Critical Damage by 130% for 25s. cooldown: 15s Blue : When landing, increase Damage Dealt by 60% for 25s. cooldown 15s Purple : When landing, increase Total Physical/Magic attack power and defense by 15% for 25s. cooldown 15s Growth : Green : +4% Chase Critical Damage per level or +5% Chase Critical Damage every 3 level Blue : +2% Damage Dealt per level Purple : +0.5% Total Physical/Magic Attack Power and Defense per level 11. Revive Note : can only be activated once per dungeon. Spoiler Level 1 Green : When reviving, deal 2.5 billion fixed damage to nearby enemy. Blue : When reviving, acquire [Blessing] for 30s. [Blessing] : - Attack speed and movement speed +0.5% - Physical/Magic attack power +50 - Total Physical/Magic attack power +1% - Physical/Magic Critical Damage +2% Purple : When reviving, inflicts a debuff on nearby enemies, increasing damage received by 1.5% Level 30 Green : When reviving, deal 75 billion fixed damage to nearby enemy. Blue : When reviving, acquire [Blessing] for 30s. [Blessing] : - Attack speed and movement speed +15% - Physical/Magic attack power +1500 - Total Physical/Magic attack power +30% - Physical/Magic Critical Damage +60% Purple : When reviving, inflicts a debuff on nearby enemies, increasing damage received by 45% Growth : Green : +2.5 billion fixed damage per level Blue : +0.5% Attack/Movement speed, +50 Physical/Magic attack power, +1% Total Physical/Magic attack power and +4 Physical/Magic Critical damage per level Purple : +1.5% incoming damage per level 12. Survive Spoiler Level 1 Green : Increase Physical/Magic Critical damage by 4% and Increase self damage taken by 2% for 666s or until death. Purple : Character's [Force Cancel] skill cannot be used, increase damage to all armor type by 1.3% Level 30 Green : Increase Physical/Magic Critical damage by 130% and Increase self damage taken by 60% for 666s or until death. Purple : Character's [Force Cancel] skill cannot be used, increase damage to all armor type by 40% Growth : Green : +4% Physical/Magic Critical Damage per level or +5% Physical/Magic Critical Damage every 3 level Purple : +1.3% damage to all armor type or +1.4% damage to all armor type every 3 level PNA Awakening Strain Combination Most of them will use Blue Jump and Purple Jump due to how good it is but if you don't like it, feel free to replace it with other gene/strain. Also feel free to use other combination that are recommended by others if you think the one i recommend is not suitable with your play style or any other reason. All these combination are tested on Seulbi so other character might have different result. Blue Jump + Purple Jump + Purple Force Cancel - Ever since Purple Force Cancel get buffed for both debuff value and duration, it's now much worth to use and work well on most content except when the boss can't be debuffed. The only issue with this is that you're forced to play without Force Cancel for 30s every 60s and with the new equipment, Force Cancel cooldown no longer have cooldown reduction from Gatekeeper's Trinkets set effect. So if you want to use this combination make sure to be careful when Force Cancel is on cooldown. Blue Jump + Purple Jump + Purple Infernal (Landing) - Somehow the DPS i do with this combination is roughly similar to the one above, however Landing PNA has issue with the buff trigger due to it has desync issue or ping issue. If you can trigger this without any problem such as didn't receive buff when you land properly or interrupt your skill rotation, you can use this combination otherwise don't. Blue Jump + Purple Jump + Purple Freeze - Purple Freeze offer similar buff to Purple Landing and i do roughly same DPS as the other two above. While it say Freeze strain has debuff that reduce attack speed by -30%, when i test it with Fast Mover Special PNA equipped, it reduce my attack speed from 73.98% > 67.87% (1.42 > 1.4). So if you don't mind with the debuff or your character are not really heavily need attack speed, i recommend to use this. Blue Jump + Purple Jump + Purple Survive (Cancellation Seal) - Again this also does similar DPS to any combination above when i test it with my Seulbi. The problem with this one is Purple Survive disable your Force Cancel which mean you can't use it when you have this equipped however it might be good on a content that you don't need Force Cancel or you can play perfectly without it and you can assign the Skill Point (SP) that you use on Force Cancel to other skill or passive. Purple Survive is bad for our Abyss though as they don't have Armor Type. Blue Jump + Blue Dodge + Purple Jump - This combination is also very good if you can keep up Blue Dodge buff. They buff Blue Dodge buff duration and reduce the cooldown interval so i believe it's one of gene that are on top list. Blue Empowered State + Purple Empowered State + Green Empowered State - This combination is good for burst setup to skip boss mech. Personally i think it's only good for character that can has burst damage capability in short duration/one hit and not really good on character that only does multi-hit on all their skills, it's also possibly not great if the dungeon took a while to finish because you can only activate the buff every 75s and the duration is only 10s. The other issue with this combination is that you also have to save your Empowered State skill until the boss pattern that you want to skip is about to happen. So for general use and long run dungeon personally i think it's not that great. You can also swap Green Empowered State to Blue Jump, Purple Jump or Purple Force Cancel for not full burst setup. Blue Jump + Purple Jump + Purple Blaze - The DPS you can do with this combination is about the same as Purple Force Cancel. The only downside from this combination is that Purple Blaze (same for any Blaze gene) will deactivated when your character is in invisible state or has iframe buff. Blue Jump + Purple Jump + Blue Blaze - This combination is probably only good on Seth (at least that's based on what my friend said), which allow her to cast more her FM1. 8 Quote Link to comment Share on other sites More sharing options...
gohann Posted November 3, 2023 Share Posted November 3, 2023 Ty for this <3 0 Quote Link to comment Share on other sites More sharing options...
finz Posted September 29 Share Posted September 29 did all effect cooldown, starting to count after the effect triggered or after the effect end? 0 Quote Link to comment Share on other sites More sharing options...
Mochi Posted September 29 Author Share Posted September 29 2 hours ago, finz said: did all effect cooldown, starting to count after the effect triggered or after the effect end? The cooldown start after the effect got trigger 0 Quote Link to comment Share on other sites More sharing options...
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