PNA Awakening
PNA Awakening is new expansion of PNA that give useful buff(s) and utilities, which also come with some variation and multiple way on how to activate the buff.
PNA Awakening has 3 strain color Green, Blue, Purple. Each color has something called "Synergy", which you can activate by equip 2 or 3 of same Strain color and each of them give different stats.
Synergy Effect Stats
Green
2 Strain - Total Physical/Magic Power +1.5%, Physical/Magic Crit Rate +7.5%
3 Strain - Physical/Magic Defense Penetration +20%, Physical/Magic Crit Damage +20%
Blue
2 Strain - Total MP +10%, Attack Speed +3%, Phase Force Charging +15%, Skill Cost Reduction +15%
3 Strain - Physical/Magic Power +650, Skill Cooldown Reduction +10%, Movement Speed +5%
Purple
2 Strain - Total Physical/Magic Defense +15%, Physical/Magic Crit Damage +20%
3 Strain - Total HP +10%, Total Physical/Magic 3%, Attack Speed +5%
Awakening Strain
Each color of Awakening Strain Type has their own way to activate the buff, which is Hitting Enemy, Empowered State, All-Action, Combat Dodge, Force Cancel, Jumping, Innate Skill, Blaze, Freeze, Landing, Revive and Survive. Awakening Strain also can be upgraded up to level 30, every upgrade will increase the stat of each strain buff.
The following list are the buff stats that each gene gives when they're activated :
1. Attack
2. Empowered State
3. All-Round
(getting hit, jumping, force cancel, combat dodge, empowered state, innate skill)
4. Combat Dodge (Evasion)
5. Force Cancel
6. Jump
7. Special Skill (Innate Skill)
8. Blaze
When equipped, Acquire [Burning] Debuff. [Burning] = reduce character's HP by -2% per second. [Burning] Debuff will be removed and disable the Strain effect temporarily when character is in invisible state or having invisibility buff.
9. Freeze
When equipped, Acquire [Frostbite] Debuff. [Burning] = reduce attack speed and movement speed by -30%.
10. Infernal (Landing)
Note : can only be activated/trigger by doing normal landing from midair, dash landing or using landing manuever (dash jump then press jump button again). Cannot be activated or trigger by skill that forcefully move character to the ground.
11. Revive
Note : can only be activated once per dungeon.
12. Survive
PNA Awakening Strain Combination
Most of them will use Blue Jump and Purple Jump due to how good it is but if you don't like it, feel free to replace it with other gene/strain.
Also feel free to use other combination that are recommended by others if you think the one i recommend is not suitable with your play style or any other reason. All these combination are tested on Seulbi so other character might have different result.
Blue Jump + Purple Jump + Purple Force Cancel - Ever since Purple Force Cancel get buffed for both debuff value and duration, it's now much worth to use and work well on most content except when the boss can't be debuffed. The only issue with this is that you're forced to play without Force Cancel for 30s every 60s and with the new equipment, Force Cancel cooldown no longer have cooldown reduction from Gatekeeper's Trinkets set effect. So if you want to use this combination make sure to be careful when Force Cancel is on cooldown.
Blue Jump + Purple Jump + Purple Infernal (Landing) - Somehow the DPS i do with this combination is roughly similar to the one above, however Landing PNA has issue with the buff trigger due to it has desync issue or ping issue. If you can trigger this without any problem such as didn't receive buff when you land properly or interrupt your skill rotation, you can use this combination otherwise don't.
Blue Jump + Purple Jump + Purple Freeze - Purple Freeze offer similar buff to Purple Landing and i do roughly same DPS as the other two above. While it say Freeze strain has debuff that reduce attack speed by -30%, when i test it with Fast Mover Special PNA equipped, it reduce my attack speed from 73.98% > 67.87% (1.42 > 1.4). So if you don't mind with the debuff or your character are not really heavily need attack speed, i recommend to use this.
Blue Jump + Purple Jump + Purple Survive (Cancellation Seal) - Again this also does similar DPS to any combination above when i test it with my Seulbi. The problem with this one is Purple Survive disable your Force Cancel which mean you can't use it when you have this equipped however it might be good on a content that you don't need Force Cancel or you can play perfectly without it and you can assign the Skill Point (SP) that you use on Force Cancel to other skill or passive. Purple Survive is bad for our Abyss though as they don't have Armor Type.
Blue Jump + Blue Dodge + Purple Jump - This combination is also very good if you can keep up Blue Dodge buff. They buff Blue Dodge buff duration and reduce the cooldown interval so i believe it's one of gene that are on top list.
Blue Empowered State + Purple Empowered State + Green Empowered State - This combination is good for burst setup to skip boss mech. Personally i think it's only good for character that can has burst damage capability in short duration/one hit and not really good on character that only does multi-hit on all their skills, it's also possibly not great if the dungeon took a while to finish because you can only activate the buff every 75s and the duration is only 10s. The other issue with this combination is that you also have to save your Empowered State skill until the boss pattern that you want to skip is about to happen. So for general use and long run dungeon personally i think it's not that great. You can also swap Green Empowered State to Blue Jump, Purple Jump or Purple Force Cancel for not full burst setup.
Blue Jump + Purple Jump + Purple Blaze - The DPS you can do with this combination is about the same as Purple Force Cancel. The only downside from this combination is that Purple Blaze (same for any Blaze gene) will deactivated when your character is in invisible state or has iframe buff.
Blue Jump + Purple Jump + Blue Blaze - This combination is probably only good on Seth (at least that's based on what my friend said), which allow her to cast more her FM1.