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Miia

Agent
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Posts posted by Miia

  1. Squadron what is Squadron Harpy & Battle Agent Wolfgang

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    Harpy

    UI & In-Game Model

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    Wolfgang

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    Wolfgang genuinely looks amazing ♡♡

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    How to obtain:

    Simply run the main questline to unlock centum. Youll be given a mission to promote your character. Clear the quest [New Trial] and you'll earn a permanent costume promo set, unlock your character UI, & earn a damage font feature! ♡

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    Babel program reward initialization and renewal

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    Nice, something new for Babel ♡

    - Rewards are renewed & reset

    - Depending on the number of clear floors, you will be able to acquire items such as +15 Booster & Babel Program Elite Pet Selection Box!

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    ITS TIME TO SAY RIP WALLETS... AGAIN

    Seulbi, Bai & Mirae < White Rabbit > Costume

     

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    Seulbi

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    Normal:

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    Special:

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    Bai

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    Special:

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    Mirae

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    Normal:

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    Special:

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    In-game models ♡

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    • OTHER

    - Credit cap increased from 2b to 5b

    - When a pet evolves, the animation has been changed

    Its 5am... - did this on my phone so layout will be fixed in a bit ;v;  (fingers hurt from all the zooming in and out lmao))

  2. 10 hours ago, Accelerator said:

    Instead, make it dropping like Hall of Dragon

    +1 with this point here. The reason I say this is because of the simple fact players will take lots of time attacking the enemy but... what if theyre not strong enough or end up dying? The time spent in the dungeon would be meaningless.

    Maybe adding something along the lines of this would be nice.

  3. 1)Are you satisfied with the sector's difficulty? And which character are you on? I play these runs on 4 characters. 2 of them going to the final stage (Levia & Mirae). Based on the difficulty, it's fine but Vitus gets real annoying on the final phase. You dodge before he grabs you but at the same time, it's real difficult. This makes you spam healing pots as youre being grabbed every second. Maybe make Vitus grabs take a bit longer in between? Being grabbed so many times can be frustrating every second after you touch the ground. Other than that, it's all doable but annoying. The ressurection limit are also reasonable considering you're going from point A to point B which increases it's difficulty.


    2)How do you feel about the sector rewards? The increase in materials are resonable & MALEK CRYSTALS is super generous ♡ It's one of the most things that motivates me to grind it despite the difficulty with Vitus.


    3)How do you feel about the Abyss crafts?  It's great! Definitely useful for PNA of course. Items such as the perfdct PNA kits are really generous and I'm not complaining ♡ Also, the cosmetics - ITS PRETTY! The aesthetic really fits my preference. 

     

    4)What do you think about the new custom Abyss special PNA? Based on looking at the PNA alone already shows how much of a big help it can be for your character, I have no complaints for this ♡ The custom PNA I've yet to put it on but I will once I hop in-game (actually forgot I can craft it).

     

    5)Have you encountered and practical issues/bugs that need to be fixed? As far as bugs go, no bugs have been encountered.

     

    6)What other Feedback would you like to give us? Just as stated in the first question, if you can, try to make his grabs take a bit longer for Vitus in his final phase. I know his eyes pretty much tell us but it's a bit annoying being constantly grabbed every second which caused me to rage quit running the boss after stage 7. I'll be running the stages again for Vitus once logging in again.

    I also wish the F4 option (an option that automatically takes you to the next dungeon) was able to be implimented. I mainly spoke for other people but now... I never had the retry on accident problem until yesterday which prevented me from being able to progress over to stage 9 as of this week for Misook.

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