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Posts
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Posts posted by Mochi
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Skill Point Book function has been removed by Naddic and they removed the item because it's no longer usable (will cause disconnected if you use it) and not all passive is useful.
If you feel confused by skill build, you can check skill build that Character Guide Specialist provide or you can check the skill build made by [FO] Dark
We also still open for Suggestions about Skill Points so you can also make a suggestion thread and say it there. Though it's better to be clear on why the character needs extra SPs, feel free to suggest the amount as well.
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Update 11/5/2023
-Recent change related to the update from 11/1 (November 1) patchsmall note on FM2 : if you didn't have enough bits or only tap the additional input, the damage will be same like pre-patch. however if you hold and consume 7 bits, it will deal 50%~ more damage.
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PNA Awakening
PNA Awakening is new expansion of PNA that give useful buff(s) and utilities, which also come with some variation and multiple way on how to activate the buff.
PNA Awakening has 3 strain color Green, Blue, Purple. Each color has something called "Synergy", which you can activate by equip 2 or 3 of same Strain color and each of them give different stats.
Synergy Effect StatsGreen
2 Strain - Total Physical/Magic Power +1.5%, Physical/Magic Crit Rate +7.5%
3 Strain - Physical/Magic Defense Penetration +20%, Physical/Magic Crit Damage +20%
Blue2 Strain - Total MP +10%, Attack Speed +3%, Phase Force Charging +15%, Skill Cost Reduction +15%
3 Strain - Physical/Magic Power +650, Skill Cooldown Reduction +10%, Movement Speed +5%
Purple2 Strain - Total Physical/Magic Defense +15%, Physical/Magic Crit Damage +20%
3 Strain - Total HP +10%, Total Physical/Magic 3%, Attack Speed +5%Awakening Strain
Each color of Awakening Strain Type has their own way to activate the buff, which is Hitting Enemy, Empowered State, All-Action, Combat Dodge, Force Cancel, Jumping, Innate Skill, Blaze, Freeze, Landing, Revive and Survive. Awakening Strain also can be upgraded up to level 30, every upgrade will increase the stat of each strain buff.
The following list are the buff stats that each gene gives when they're activated :
1. Attack
SpoilerLevel 1
Green : On hit, there is a 5% chance to inflict 2.5 billion True damage to the enemy, cooldown: 19.5 seconds.
Blue : On hit, there is a 5% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent Skills by -1 second, cooldown: 19.5 seconds.
Purple : On hit, there is a 5% chance to recover 8% of HP/MP/Phase Force, cooldown: 19.5 seconds.
Level 30
Green : On hit, there is a 5% chance to inflict 5 billion True damage to the enemy, cooldown: 5 seconds.
Blue : On hit, there is a 5% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent Skills by -1 second, cooldown: 5 seconds.
Purple : On hit, there is a 5% chance to recover 8% of HP/MP/Phase Force, cooldown: 5 seconds.
Growth :
Green : 100 million damage and -0.5s strain buff activation cooldown per upgrade
Blue : -0.5s strain buff activation cooldown per upgrade
Purple : -0.5s strain buff activation cooldown per upgrade
2. Empowered State
SpoilerLevel 1
Green : When using Empowered State, increases physical/magic critical damage by 16% for 10 seconds, cooldown: 75 seconds.
Blue : When using Empowered State, increases physical/magical attack power by 330 for 10 seconds, cooldown: 75 seconds.
Purple : When using Empowered State, increases total physical/magical attack power by 2.3% for 10 seconds, cooldown: 75 seconds.
Level 30
Green : When using Empowered State, increases physical/magic critical damage by 520% for 10 seconds, cooldown: 75 seconds.
Blue : When using Empowered State, increases physical/magical attack power by 10000 for 10 seconds, cooldown: 75 seconds.
Purple : When using Empowered State, increases total physical/magical attack power by 70% for 10 seconds, cooldown: 75 seconds.
Growth :
Green : +16% Physical/Magic critical damage per upgrade (+20% at lv10 > 11, lv20 > 21, lv29 > 30)
Blue : +330 Physical/Magic attack power per level or 340 Physical/Magic attack power per level every 3 level
Purple : +2.3% Total Physical/Magic attack power per level or 2.4% Total Physical/Magic attack power every 3 level
3. All-Round
(getting hit, jumping, force cancel, combat dodge, empowered state, innate skill)SpoilerLevel 1
Green : When performing All-Action, there is a 15% chance to inflict 2.5 billion True damage to nearby enemies, cooldown: 19.5 seconds.
Blue : When performing All-Action, there is a 15% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by -1 second, cooldown: 19.5 seconds.
Purple : When performing All-Action, there is a 15% chance to recover 8% of HP/MP/Phase Force, cooldown: 19.5 seconds.
Level 30
Green : When performing All-Action, there is a 15% chance to inflict 5 billion True damage to nearby enemies, cooldown: 5 seconds.
Blue : When performing All-Action, there is a 15% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by -1 second, cooldown: 5 seconds.
Purple : When performing All-Action, there is a 15% chance to recover 8% of HP/MP/Phase Force, cooldown: 5 seconds.
Growth :
Green : 100 million damage and -0.5s strain buff activation cooldown per upgrade
Blue : -0.5s strain buff activation cooldown per upgrade
Purple : -0.5s strain buff activation cooldown per upgrade
4. Combat Dodge (Evasion)
SpoilerLevel 1
Green : When successfully perform perfect combat dodge, increases maximum HP by 200 and physical/magical critical damage by 1% (up to 5 stacks), cooldown: 1 seconds.
Blue : When successfully perform perfect combat dodge, increases physical/magical attack power by 130 for 20 seconds, cooldown: 1 seconds.
Purple : When successfully perform perfect combat dodge, increases invincibility duration by 0,1 second, cooldown: 1 seconds.Level 30
Green : When successfully perform perfect combat dodge, increases maximum HP by 6000 and physical/magical critical damage by 30% (up to 5 stacks), cooldown: 1 seconds.
Blue : When successfully perform perfect combat dodge, increases physical/magical attack power by 4000 for 20 seconds, cooldown: 1 seconds.
Purple : When successfully perform perfect combat dodge, increases invincibility duration by 3 seconds, cooldown: 1 seconds.Growth :
Green : +200 HP and +1% Physical/Magical critical damage per upgrade
Blue : +130 Physical/Magical attack power per level or +140 Physical/Magical attack power per level every 3 level
Purple : +0,1s invicibility duration per upgrade
5. Force Cancel
SpoilerLevel 1
Green : When using Forced Cancel, increases conditional (Aerial, Back, Chase) critical damage by 3% for 18 seconds, cooldown: 30 seconds.
Blue : When using Forced Cancel, reduces cooldown of Official Agent/Official Agent/Resolver [Finishing Move] by 2 seconds, cooldown: 30 seconds.
Purple : When using Forced Cancel, inflicts a debuff on nearby enemies, increasing damage received by 1.5% for 60 seconds, cooldown: 30 seconds.Level 30
Green : When using Forced Cancel, increases conditional (Aerial, Back, Chase) critical damage by 90% for 18 seconds, cooldown: 30 seconds.
Blue : When using Forced Cancel, reduces cooldown of Official Agent/Official Crew/Resolver [Finishing Move] by 60 seconds, cooldown: 30 seconds.
Purple : When using Forced Cancel, inflicts a debuff on nearby enemies, increasing damage received by 45% for 60 seconds, cooldown: 30 seconds.Growth :
Green : +3% Conditional critical damage per upgrade
Blue : +2s Finishing Move cooldown reduction per upgrade
Purple : +1.5% enemy damage received per upgrade
6. Jump
SpoilerLevel 1
Green : When using Jump, increases aerial critical damage by 4% for 25 seconds, cooldown: 15 seconds.
Blue : When using Jump, increases damage dealt by 2% for 25 seconds, cooldown: 15 seconds.
Purple : When using Jump, increases physical/magical attack power by 100 for 25 seconds, cooldown: 15 seconds.Level 30
Green : When using Jump, increases aerial critical damage by 130% for 25 seconds, cooldown: 15 seconds.
Blue : When using Jump, increases damage dealt by 60% for 25 seconds, cooldown: 15 seconds.
Purple : When using Jump, increases physical/magical attack power by 3000 for 25 seconds, cooldown: 15 seconds.Growth :
Green : +4~5% Aerial critical damage per upgrade (the 5% only happen on some level)
Blue : +2% damage dealt per upgrade
Purple : +100 physical/magical attack power per upgrade
7. Special Skill (Innate Skill)
SpoilerLevel 1
Green : When used, inflicts 2.5 billion fixed damage to surrounding enemies, cooldown: 19.5 seconds.
Blue : When used, reduces cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by 1 second, cooldown: 19.5 seconds.
Purple : When used, recovers 8% of HP/MP/Phase Force, cooldown: 19.5 seconds.
Level 30
Green : When used, inflicts 5 billion fixed damage to surrounding enemies, cooldown: 5 seconds.
Blue : When used, reduces cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by 1 second, cooldown: 5 seconds.
Purple : When used, recovers 8% of HP/MP/Phase Force, cooldown: 5 seconds.
Growth :
Green : 100 million damage and -0.5s strain buff activation cooldown per upgrade
Blue : -0.5s strain buff activation cooldown per upgrade
Purple : -0.5s strain buff activation cooldown per upgrade
8. Blaze
When equipped, Acquire [Burning] Debuff. [Burning] = reduce character's HP by -2% per second. [Burning] Debuff will be removed and disable the Strain effect temporarily when character is in invisible state or having invisibility buff.SpoilerLevel 1
Green : When taking burn damage, deal 130 million fixed damage per second to nearby enemy.
Blue : When taking burn damage, has 13% chance to reduce the cooldown of Token skill by -1s. cooldown: 1s
Purple : When taking burn damage, inflicts a debuff on nearby enemies, increasing damage received by 1.5%
Level 30
Green : When taking burn damage, deal 1 billion fixed damage per second to nearby enemy.
Blue : When taking burn damage, has 100% chance to reduce the cooldown of Token skill by -1s. cooldown: 1s
Purple : When taking burn damage, inflicts a debuff on nearby enemies, increasing damage received by 45%
Growth :
Green : +130 million fixed damage per level
Blue : +3% chance per level
Purple : +1.5% incoming damage per level9. Freeze
When equipped, Acquire [Frostbite] Debuff. [Burning] = reduce attack speed and movement speed by -30%.SpoilerLevel 1
Green : When attacked by enemy, deal 1.95 billion fixed damage to nearby enemy. cooldown: 15s
Blue : When attacking enemy, reduce the cooldown of Official Agent/Official Crew/Resolver [Finishing Move] skill cooldown by -1s. cooldown: 15s
Purple : When attacking enemy, increase Total Physical/Magic Attack Power and Defense by 0.5% for 15s. cooldown 15s
Level 30
Green : When attacked by enemy, deal 15 billion fixed damage to nearby enemy. cooldown: 15s
Blue : When attacking enemy, reduce the cooldown of Official Agent/Official Crew/Resolver [Finishing Move] skill cooldown by -30s. cooldown: 15s
Purple : When attacking enemy, increase Total Physical/Magic Attack Power and Defense by 15% for 15s. cooldown 15s
Growth :
Green : +450 million fixed damage per level
Blue : +1s [Finishing Move] cooldown reduction per level
Purple : +0.5% Total Physical/Magic Attack Power and Defense per level10. Infernal (Landing)
Note : can only be activated/trigger by doing normal landing from midair, dash landing or using landing manuever (dash jump then press jump button again). Cannot be activated or trigger by skill that forcefully move character to the ground.SpoilerLevel 1
Green : When landing, increase Chase Critical Damage by 4% for 25s. cooldown: 15s
Blue : When landing, increase Damage Dealt by 2% for 25s. cooldown 15s
Purple : When landing, increase Total Physical/Magic attack power and defense by 0.5% for 25s. cooldown 15s
Level 30
Green : When landing, increase Chase Critical Damage by 130% for 25s. cooldown: 15s
Blue : When landing, increase Damage Dealt by 60% for 25s. cooldown 15s
Purple : When landing, increase Total Physical/Magic attack power and defense by 15% for 25s. cooldown 15s
Growth :
Green : +4% Chase Critical Damage per level or +5% Chase Critical Damage every 3 level
Blue : +2% Damage Dealt per level
Purple : +0.5% Total Physical/Magic Attack Power and Defense per level11. Revive
Note : can only be activated once per dungeon.SpoilerLevel 1
Green : When reviving, deal 2.5 billion fixed damage to nearby enemy.
Blue : When reviving, acquire [Blessing] for 30s.
[Blessing] :
- Attack speed and movement speed +0.5%
- Physical/Magic attack power +50
- Total Physical/Magic attack power +1%
- Physical/Magic Critical Damage +2%Purple : When reviving, inflicts a debuff on nearby enemies, increasing damage received by 1.5%
Level 30
Green : When reviving, deal 75 billion fixed damage to nearby enemy.
Blue : When reviving, acquire [Blessing] for 30s.
[Blessing] :
- Attack speed and movement speed +15%
- Physical/Magic attack power +1500
- Total Physical/Magic attack power +30%
- Physical/Magic Critical Damage +60%Purple : When reviving, inflicts a debuff on nearby enemies, increasing damage received by 45%
Growth :
Green : +2.5 billion fixed damage per level
Blue : +0.5% Attack/Movement speed, +50 Physical/Magic attack power, +1% Total Physical/Magic attack power and +4 Physical/Magic Critical damage per level
Purple : +1.5% incoming damage per level12. Survive
SpoilerLevel 1
Green : Increase Physical/Magic Critical damage by 4% and Increase self damage taken by 2% for 666s or until death.
Purple : Character's [Force Cancel] skill cannot be used, increase damage to all armor type by 1.3%
Level 30
Green : Increase Physical/Magic Critical damage by 130% and Increase self damage taken by 60% for 666s or until death.
Purple : Character's [Force Cancel] skill cannot be used, increase damage to all armor type by 40%
Growth :
Green : +4% Physical/Magic Critical Damage per level or +5% Physical/Magic Critical Damage every 3 level
Purple : +1.3% damage to all armor type or +1.4% damage to all armor type every 3 levelPNA Awakening Strain Combination
Most of them will use Blue Jump and Purple Jump due to how good it is but if you don't like it, feel free to replace it with other gene/strain.
Also feel free to use other combination that are recommended by others if you think the one i recommend is not suitable with your play style or any other reason. All these combination are tested on Seulbi so other character might have different result.Blue Jump + Purple Jump + Purple Force Cancel - Ever since Purple Force Cancel get buffed for both debuff value and duration, it's now much worth to use and work well on most content except when the boss can't be debuffed. The only issue with this is that you're forced to play without Force Cancel for 30s every 60s and with the new equipment, Force Cancel cooldown no longer have cooldown reduction from Gatekeeper's Trinkets set effect. So if you want to use this combination make sure to be careful when Force Cancel is on cooldown.
Blue Jump + Purple Jump + Purple Infernal (Landing) - Somehow the DPS i do with this combination is roughly similar to the one above, however Landing PNA has issue with the buff trigger due to it has desync issue or ping issue. If you can trigger this without any problem such as didn't receive buff when you land properly or interrupt your skill rotation, you can use this combination otherwise don't.
Blue Jump + Purple Jump + Purple Freeze - Purple Freeze offer similar buff to Purple Landing and i do roughly same DPS as the other two above. While it say Freeze strain has debuff that reduce attack speed by -30%, when i test it with Fast Mover Special PNA equipped, it reduce my attack speed from 73.98% > 67.87% (1.42 > 1.4). So if you don't mind with the debuff or your character are not really heavily need attack speed, i recommend to use this.
Blue Jump + Purple Jump + Purple Survive (Cancellation Seal) - Again this also does similar DPS to any combination above when i test it with my Seulbi. The problem with this one is Purple Survive disable your Force Cancel which mean you can't use it when you have this equipped however it might be good on a content that you don't need Force Cancel or you can play perfectly without it and you can assign the Skill Point (SP) that you use on Force Cancel to other skill or passive. Purple Survive is bad for our Abyss though as they don't have Armor Type.
Blue Jump + Blue Dodge + Purple Jump - This combination is also very good if you can keep up Blue Dodge buff. They buff Blue Dodge buff duration and reduce the cooldown interval so i believe it's one of gene that are on top list.
Blue Empowered State + Purple Empowered State + Green Empowered State - This combination is good for burst setup to skip boss mech. Personally i think it's only good for character that can has burst damage capability in short duration/one hit and not really good on character that only does multi-hit on all their skills, it's also possibly not great if the dungeon took a while to finish because you can only activate the buff every 75s and the duration is only 10s. The other issue with this combination is that you also have to save your Empowered State skill until the boss pattern that you want to skip is about to happen. So for general use and long run dungeon personally i think it's not that great. You can also swap Green Empowered State to Blue Jump, Purple Jump or Purple Force Cancel for not full burst setup.
Blue Jump + Purple Jump + Purple Blaze - The DPS you can do with this combination is about the same as Purple Force Cancel. The only downside from this combination is that Purple Blaze (same for any Blaze gene) will deactivated when your character is in invisible state or has iframe buff.
Blue Jump + Purple Jump + Blue Blaze - This combination is probably only good on Seth (at least that's based on what my friend said), which allow her to cast more her FM1.
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Update 8/14/2023
-Change Neuron Buster skill description and some other skills that got changed few months ago
-Skill Rotation change0 -
Update 8/5/2022
-Add Prime Agent skill detail (really sorry for Neuron Buster skill desc.)
-Add skill damage value based on lv1 and max skill (without any level bonus from equipment and skill tune) and change almost all skill detail/description.
-New Skill rotation (with video).0 -
Personally i think the event set at the wrong time, if we had this kind of event along with centum part 2 update, probably the event will be more acceptable. And in my opinion, this event is not friendly for those who's busy in real life because it's too time consuming due to the Buggsy is not 100% chance to spawn and some item on event shop cost too much material per purchase. i know that people currently also farming Warp Fragments for their Machine King equipment but there is much better dungeon to spam and it drop less equipment than Busan and Centum dungeon.
My suggestion is either increase the spawn rate to 100% but same price for shop goodies or reduce the items price by 30~40% (especially for normal gear plug and costume plug) but the Buggsy spawn rate is same like the current one.
Even with 100% Spawn rate, it still need a lot of farm. for example normal gear plug need 5x dungeon run per purchase.
The event idea is not bad and it's something interesting to experience, it's a bit similar to event that we had at 2019 (or 2020 i forgot) where player need to run dungeon to get the event material. i have no problem with the items that you guys put in the shop as it's already said that this is a mini event.
the buggsy is cute, can we have him as union camp furniture please5 -
Update 2/18/2022 :
-Add new awakening Psychic Satellite description and delete the old one
-Add new skill rotation
i will also attach some short video about skill rotation tomorrow or later today.
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Seulbi guide :
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Hello everyone. you can call me Mochi or Flatchi.
This is the first time i wrote a guide. My english is far from perfect but i hope this guide will help you a bit.https://docs.google.com/document/d/1ejugaoJMQgTYt988HJ0FFX-i1rRdKkvIpJYwsCQqhUs/edit?usp=sharing
if you have any questions about seulbi, please contact me via discord sleepo. or ping Lin in C:C Discord3
New Refined Skill List and Character Rebalances (10/19/2023 ~ 2/7/2024)
in Official Guides
Posted
New Refined Skill
Black Lamb
Seha : Sky Slash
Seulbi : Space Compression
Yuri : Superspeed Assault
J : Chiropractic
Misteltein : Laevateinn
Wolfdog
Nata : Grinding Blade
Levia : Mamushi Swamp
Harpy : Interlude Squall
Tina : Phantom Snipe
Violet : Rose Cutter
WildHüter
Wolfgang : Page of Fang
Luna : Homing Antares
Soma : Rakshasa's Karma
Bai : Wail, Sword
Seth : Medjed's Stare
Rattus
Mirae : Moonwalk
Chulsoo : [Judgement] - Blaze Gun
Eunha : Cut Sashimi
Lucy : Marduk of the Flash
Aeri : Waterfall
Skill Rebalance
Note : the date that shown below is based on the patch date from KR version
Seha
11/2/2023
Flame Pulverization
Before :
- Always cast [Fire Explosion] attack when holding down the skill key input.
After :
- When [Burst] is cast, generate 1 stack of [Burst Recharge].
- If [Flame Pulverization] is cast while 8 stacks of [Burst Recharge] is present, activates [Flame Crushing] instead of [Fire Explosion].
- [Flame Crushing] is cast immediately without holding down the skill key input.
1/25/2024
Burst - Blast Refinement
Rush - Blast Refinement
Before :
- Immediately accelerate and rush only in a straight line when using Left/Right input
After :
- Changed to the same type of movement as the normal [Rush] before Refinement.
- Reduce the stiffness of Rush animation.
- added invicibility effect for 1 second immediately after using the skill.
Awakening Point Blank - Complete Combustion
Flame Pulverization
Before :
- Use 8 stacks of [Burst Recharge] to cast [Flame Crushing].
After :
- Use 6 stacks of [Burst Recharge] to cast [Flame Crushing].
EX Shock Wave
The damage of [Spacetime Shock Wave] has been increased by 14% and [Explosion] by 20%
Finishing Move 4: Supernova
Before :
- When Cast, Seha will move to the opposite direction of the input direction.
After :
- When Cast, Seha will move to the input direction. Slightly increase the skill's Attack Speed.
Explosive Bomb
2/7/2024
EX Pulse Cannon
Awakening Point Blank - Complete Combustion
Seulbi
11/2/2023
Phased Bits
Space Compression
Master Cube
- Reduces the Normal Bits acquired after [Space Release] explosion from 12 > 10.
EX Blade of Discipline
EX Gravity Field
Before :
- Always cast [Hypergravity] attack.
After :
- When the skill is cast while 8 [Normal Bits] stack is present, Consume 8 [Normal Bits] to activates [Gravity Collapse].
1/25/2024
Telekinetic Explosion - Gravity Refinement
Before :
- When cast on the ground, attack from the ground.
After :
- Changed to move and attack in the air when cast on the ground.
Magnetic Infusion
Before :
- Acquire 6 Normal Bits immediately upon casting.
- Acquire 10 Normal Bits in 10 seconds.
- When [Master Cube] unlocked, gain 10 additional [Bit] for 10 seconds.
After :
- If you have 3 or more Normal Bits, Use 3 Normal Bits to cast [Magnetic Field Release] 2 times and generate 1 Reset Wormhole
- If you have 2 or less Normal Bits, immediately acquire 6 Normal Bits and Cast [Magnetic Field Release] once.
- [Master Cube] Normal Bits recovery content has been removed.
- Attack range slightly increased.
Awakening Psychic Satellite : Psychokinesis
Awakening Psychic Satellite : Lightning
Wormhole Buffer
Before :
- Cannot move from ground to air when skill is cast while holding [Up] key.
After :
- When skill being use on the ground while holding [Up] key, add Aerial judgement and move to midair to attack.
- When skill is cast and consume bits, activates [Magnetic Infusion]'s [Magnetic Field Release]. ( [Magnetic Field Release] created by [Wormhole Buffer] does not trigger EX Blade of Discipline cooldown reset or generate Reset Wormhole.)
EX Blade of Discipline
Awakening Railgun: Fatal shot
- Added True Damage effect.
- Slightly increased the size of Railgun's attack.
- Confirmation conditional: Chase added.
Yuri Seo
1/25/2024
Innate Skill: Shift
Before :
- Attack a total of 2 times by casting [Additional Hit].
After :
- Changed to a rechargeable skill, recharged a total of 2 times and changed so that each can be cast separately.
- [Emergency Evasion] judgment effect added at the same time as casting.
Awakening Supersonic Slash: Enforced Breakthrough
Before :
- Cooldown: 10 seconds (minimum 6 second).
After :
- The damage has been increased by 12%.
- Cool time: Reduced to 6.3 seconds (minimum 4.5 seconds).
- Reduced charge distance.
- Confirmation conditional: Aerial / Chase added.
Superspeed Assault
Before :
- Damage reduction 80% when casting the skill.
After :
- Damage reduction effect reduced to 50%.
- When cast in [Neutral] state, invincibility effect added.
Suppressing Fire
EX Phase Flip
Note : the scaling below are based on level 1 skill.
Before :
- [Superfast Slash] Attack Power - Physical 11645% / Magic 0%
- [Superfast Slash Finish] Attack Power - Physical 832% / Magic 0%
- The faster you input the skill key, the faster and stronger the attack.
- [Expert Cube] : When Cast, Acquire [Rapid Sword] Buff and Unlock Superfast Slash which can be activated by repeatedly hitting skill key while casting
- [Master Cube] : Shortens preparation time, Final attack attack power 3x, [Speed Sword] buff strengthened.
After
- [Superfast Slash] Attack power - Physical 9150% / Magic 9150% (Approximately 51% increase based on existing [Master cube])
- [Superfast Slash Finish] Attack power - Physical 2495% / Magic 2495% (Increased by about 33% based on existing [Master cube])
- Added finishing dash slash [additional hit] attack function
- Added invincibility effect while casting skill (Excluding Union Arena)
- Always attacks strongly at maximum speed by pressing the skill key once
- [Expert Cube] acquires the [Speed Sword] buff when casting
- [Master Cube] strengthens the [Speed Sword] buff
J
11/2/2023
Finishing Move 4 : Second Prime
1/25/2024
Anion Punch
Finishing Move 2: Golden Time Again
EX Omega-3 Rush
Far-Infrared Heat
Before :
- [Flame Gazer] attacks 5 times when casting skill
After :
- When casting the skill, [Flame Gazer] attacks 2 times, [Over Flame Gazer] Changed to 1 attack (no change in attack power).
Triple Blended Shot
- Increases attack speed when casting in [Neutral] state on the ground
- Increases attack speed when casting in [Neutral] state in the air
- Increases attack speed when casting by pressing the [Down] key in the air
Misteltein
11/2/2023
EX Lance Charging
Before :
- Can only attack in the [Left, Right] direction
After :
- Cast a dash in the [Left, Right] direction
- When using the [Up] key on the ground, dash into the air
- When using the [Down] key in the air, dash to the ground
1/25/2024
Finishing Move 1: Gungnir
Before :
- [Advanced Cube] [additional hit] function added
After :
- [Advanced Cube] Confirmation condition: changed to Aerial
- Changed to a quick 1-time slam
- Total skill's attack power is reduced by 7%
Laevateinn
Finishing Move 4: Yggdrasil
Damage Reduction effect is reduced from 80% > 50% and add Invincibility effect while casting the skill.
Nata
1/25/2024
Confirmed Kill - Burning Refinement
Before :
- If the [Hades] buff is in effect, additional [Raging Flames] attack will be cast.
After :
- [Hades] buff condition removed.
- When cast in [Neutral] state in the air, Changed to attack in the same way as the normal [Confirmed Kill].
- When cast by pressing the [Up] key in the air, Changed to cast [Decapitation] towards the front.
- Changed the attack name of [Raging Flames] to [Wind of Death].
Awakening Lunatic Explosion - Ghost Call
Finishing Move 4: Hades
Demon Mutilation
Before :
- When casting the skill, attack after two leaps.
After :
- When casting the skill, attack after leaping once.
Breaking the Leash
Before :
- When casting a skill in the air, moves to the ground and attacks.
After :
- When casting a skill in the air, [Wolves Fang] attack changed to fire towards the ground.
2/7/2024
Breaking the Leash
Before :
- An attack that fires [Wolf Fangs] when used in the air.
After :
- Increased skill casting speed.
- Increased attack range.
- When used in the air, an attack that fires [Storm] and [Wolves Fang].
Levia
1/25/2024
Finishing Move 1: Black Sabbath
- When Dragon's Potential Buff active, increase the attack range of [Strong Blow].
- The damage has been increased by 20%.
Finishing Move 3: Judgment Star
Awakening Finishing Move 3: Judgment Star - Flare
EX Fang Stab
Screaming Matan
Before :
- When holding skill key input, activates [Screaming Matan (single)] attack.
After :
- Increased skill attack speed
- Removed key input hold function
- When casting by pressing the [Down] key, immediately cast [Screaming Matan (single)].
2/7/2024
Finishing Move 4: Dragon of Salvation
Harpy
10/19/2023
Mystic Tempest
Before :
- While skill is in use, other skills cannot be used
- After activating the [Card Rush] attack, it automatically switches to the [Card Ejection] attack.
After :
- While using a skill, other skills can be used
- After activating the [Card Rush] attack, additional skill key input activates the combo [Card Ejection] attack.
11/2/2023
EX Zephyr Combination
Skill Rework :
- Confirm Condition : Aerial / Back
- Acquire Damage Reduction 50% while casting.
- Can be cast 3 times. [Wild Dance], [Gale], and [Falling Wind] can be cast separately.
- When [Falling Wind] is cast, [Card Mark] is released.
- When [Falling Wind] is cast, [EX Wind Sting] cooldown reduced by 5 seconds.
- When using the skill, the number of uses of [double jump] is reset.
- When [Advanced Cube] unlocked, add [Invincible] effect added while casting skill.
- When [Expert Cube] unlocked, Chase judgment added to [Falling Wind] attack.
- When [Master Cube] unlocked, Acquire the [Dance of Death] buff when casting [Wild Dance] and [Gale] attack.
1/25/2024
Passive - Exciting!
- Added content related to [Card Mark]
- Added [Card Mark] effect to skills that use card attacks
Passive - Mask of Prom Queen
- Remove all phrase related to Special Operative's skill (no change to Special Operative's skills itself)
- Remove all joker probability content related to [Four Cards]
- Special Operative's Four Card enhancement content is removed (Four Card damage remain the same)
Innate Skill: Draw and Awakening Innate Skill: Draw - Queen of Joker
Air Dive - Wind Pressure Refinement
Before :
- Movement direction cannot be controlled while charging.
After :
- Increased charging distance.
- Changed movement direction to be controllable while charging.
- Before the charging reaches the maximum movement distance, changed so that it can be canceled with other skill.
Excite Again! and Awakening Excite Again! - Hurricane Step
- No longer apply [Card Mark] when hit.
- Adds [Release Card Mark] effect when hit.
Four Card
- Added [Card Mark] creation effect when hit
- Changed to always cast [Joker]
- Removes HP and MP Recovery from Base skill and Added it to [Expert Cube]
- [Expert Cube] - Recover 15% HP and MP when using the skill.
- [Master Cube] is changed - added Aerial / Chase Confirmed Conditional
- Change the attack name of [Joker Card (when transferred to Special Operative)] to [Cards] (No change in attack power)
Awakening Four Card - Royal Straight Flush
- Added [Card Mark] creation effect when hit
- When hit, enemies Critical Damage Resistance reduced by -30% for 5 seconds
- When cast, HP/MP recovered by 10% (no longer scale with skill level)
- Confirmation conditional: Aerial / Chase added
Awakening Four Card - Tricky Spread
- Added [Card Mark] creation effect when hit
- Removes critical damage resist debuff
- Removes MP recovery when cast
- [More Definite Strategy] damage has been increased by 19%
- [More Definite Strategy - Card] damage has been increased by 17%
EX Sonic Boom
Mystic Tempest
Before :
- Use [Additional input] to cast [Card Rush] and [Card Ejection] respectively
After :
- Added [Card Mark] creation effect when hit
- Casts [Card Rush] and [Card Ejection] simultaneously with one cast
2/7/2024
Passive - Exciting!
Tina
11/2/2023
EX Close Combat
Before :
- Use additional input to cast [Refrigerator Explosion]
- While casting and while exiting the refrigerator activated by the additional input, the direction can be influenced by using the arrow keys.
- When additional input activates, acquire 2 [Cryogenic] stacks
After :
- Use additional input to cast [Bullet Shot]
- While casting and activating [Bullet Shot], the attack direction can be influenced by using the arrow keys.
- [Invincible] effect added while casting a skill
- When additional input activates, obtain a [Overheat] stack
- When [Master Cube] unlocked, using EX Close Combat will reduce the cooldown of [I want to be alone] and Increased C4 attachment judgment range.
1/25/2024
Passive - Imaginary Horizon
- Removes [Rapid Fire] and [Pot Shot] from [Battlefield Adaptation] Target Skill
- Removes [Rapid Fire] enhancement phrase and effect
Rapid Fire
- Attack Speed no longer affect the skill
- Changed so that all attacks can hit regardless of attack speed (Change in number of hits)
- Significant increase to base attack speed
- Confirmation condition: Changed to Aerial / Back / Chase
- Removes 6 overheat conditions
- Total skill's attack power decreased by 8%
- When advanced to Special Operative, [Imaginary Space Shotgun] will always active
Awakening Heat Shot - Heat Extension
Finishing Move 2: Battlefield
Cool Your Head
- Cooltime increased from 15.3 seconds to 15.4 seconds (minimum from 9.2s to 11s)
- When cast, reset [I want to be alone] cooldown
- Total skill's attack power increased by 55%
Awakening Cool Your Head - Increase Capacity
- Cooldown increased from 15.3s to 18.2 seconds (minimum from 9.2s > 13s)
- When cast, reduce [I want to be alone] cooldown by -3 seconds
- Total skill's attack power increased by 57%
Awakening Cool Your Head - Snowfight
- Cool time increases from 19.2s > 21s (minimum 12s > 15s)
- Increase the cold grenade throw from 2 > 3
- Total skill's attack power increased by 76% based on hitting 3 grenades
Pot Shot
- Changed to apply attack speed and no longer use [Overheat]
- Remove [Fire] attack judgment
- Remove [Imaginary Space Shotgun] attack judgment
- [Wild Shot] Attack Power increases by 44%
- [Advanced Cube] Changed to : Confirm Condition: Aerial
- When cast in the air, attack range increased
Finishing Move 4: Fatal Device
- [Master Cube] If [Down] arrow is held when using the skill, [Finishing Move 4: Fatal Device] will activate without Tina riding the robot.
- When cast by pressing the [Down] key, total attack power is reduced by 60%.
2/7/2024
Finishing Move 2: Battlefield
Pot Shot
Violet
1/25/2024
EX Burst Blade
- Increased attack range
- [Violet & Hyde Burst] Damage is increased by 10%
Exceed
Awakening Exceed - Neo Exceed
Rose Cutter
- Increased [Additional Input] use time from 5s > 7s
- Increase the attack range of [Downward Cut (Just)]
Armor Breaker
Flower Wind Blow
- Increased attack speed
- When casting by pressing the [Down] key on the ground/in the air, it changes to casting [Strong-Flash]
Wolfgang
1/25/2024
Finishing Move 2: Belial
- Increased skill attack speed
- Added True Damage to [Halberd Upward Strike] and [Halberd Downward Strike]
Synchro - Darkmoon Slash
- Increased skill attack speed
- Added Confirm Condition: Back conditional to [Cross Slash] and [Pale Moon Slash]
Innate Skill: Page of Absorption
Finishing Move 1: Release Magisword
Iron Cutter
Awakening Iron Cutter - Phantoms
EX Spectral Bow
EX Havoc Strike
Finishing Move 4: Release Shub
Aggressive Shub
Before :
- When using the skill, the cooldown of [Finishing Move 4: Release Shub] is reduced by 10 seconds.
After :
- When using the skill, the cooldown of [Finishing Move 4: Release Shub] is reduced by 15 seconds.
Luna
1/25/2024
Magisword Harpe
Pegasus Kick
Hydra Strike
Argo Chase
Before :
- When casting by pressing the [Down] key in the air, [Finishing] attack is cast.
After :
- When casting by pressing the [Down] key on the ground/air, [Finishing] attack is cast.
Soma
11/2/2023
Lightning God Dance
- When casting by pressing the [Down] Key, cast [Lightning God's Dance 10 consecutive hits]
- Added Cooldown reduction for [Finishing Move 2: Vasavi Shakti], When [Lightning God's Dance - Thunder] is cast, reduce the cooldown of [Finishing Move 2: Vasavi Shakti] cooldown by -7s.
- [Advanced Cube] is changed, [Lightning God's Dance - Thunder] no longer has activation condition and immediately cast after [Lightning God's Dance 10 consecutive hits]
- When [Master Cube] unlocked, Acquire [Indra's Power: Heavenly Strength] after [Lightning God's Dance - Lightning] cast.
1/25/2024
Lightning God Dance
- When casting by pressing the [Down] key, the attack preparation time is reduced
- When casting by pressing the [Down] key, Acquire [Indra's Authority: Divine Spear] Buff
Rakshasa's Karma - Artificial Flower Refinement
Before :
- When cast in the air, the movement value increases to the same level as on the ground.
After :
- When cast in the air, the height increase is significantly reduced.
- Increase skill attack speed
EX Asura's Advent
- Cooldown reduced from 11.9s > 7s (minimum from 7.14s > 5s)
- When casting on the ground or in the air, the number of hits and attack speed are changed to be the same.
EX Indra's Lightning
- Cooldown reduced from 8.2s > 5.6s (minimum from 4.92s > 4s)
- When cast, [Lightning God Dance] cooldown is reduced by 1 second. (Does not apply when casting additional hits)
Finishing Move 4: Blessed Elixir
Lightning God Burst
- Reduces [Torpedo (per hit)] damage by 5%
- Increase skill's attack speed
Bai
1/25/2024
Finishing Move 2: Arte - Dance with the Air
- When cast on the ground, immediately perform [Down Slash] attack after the [Frozen Ground] attack.
- [Frozen Ground] attack range increased.
- [Ground Multi-point Slash (per hit)] - Attack judgment removed.
- [Ground - Downward Strike] - Attack judgment removed.
- Increase [Frozen Ground] and [Downward Strike] damage by 30%.
Wail, Sword
EX Piercing Point
- Increase attack range and effect size.
- Increase [Piercing Stab], [Extract] and [High-Speed Multi-Stab] damage by 15%.
Finishing Move 3: Sound Slash
Awakening Finishing Move 3: Sound Slash - Blue Dragon's Tail Lash
2/7/2024
Awakening Finishing Move 3: Sound Slash - Blue Dragon's Tail Lash
Seth
1/25/2024
Innate Skill: Feral Release
- Changed so that other skills cannot be used until the Feral Release buff is acquired
- Increased attack speed of Feral Release
Serket's Seal - Thorn Refinement
Before :
- When casting in the air, Seth can only move left/right.
After :
- Increased movement range when cast in the air and allow Seth to move up/down.
- Increased attack speed for preparatory movements
- Improved the skill's control
Thoth's Collection
- Increased charging range (up/down/left/right)
- Possible to control direction while charging
- No Longer affected by attack speed
- Increase skill's base attack speed
- Added invincibility effect while charging
- When hit, acquire [Collection] buff. Increase max hp by +5% for 15 seconds
- Recover 1% HP upon successful attack + 1% recovery per skill level (maximum 20%) function added
Mirae
1/25/2024
Finishing Move 1: Lullaby
- When additional hit cast, a judgment to throw the monster into the air has been added.
- Skill damage increased by 15%
Nightmist Rip
Finishing Move 2: Eternal Rest
- [Fading Warmth] buff effect has been improved (Total Physical Attack 5% > 7% / Back Critical Damage 20% / Physical Damage Dealt 15% > 20%)
- When cast on the ground, the motion changes to be the same as in the air.
Dewdrop Scatter
Daybreak
Finishing Move 3: Curtain of Shadows
- Added Conditional confirmation: Aerial
- Increased skill's attack speed
Drop the Crescent Moon
2/7/2024
Finishing Move 2: Eternal Rest
Awakening Finishing Move 3: Curtain of Shadows - Shadow Claw
Chulsoo
11/2/2023
[Mercy]-Ricochet
Before :
- When casting the [Down] key, cast with an installer that is not affected by attack speed
- When [Tactical Stance - Mercy] active, add Aerial / Back / Chase judgment and increase the skill duration
- When [Expert Cube] unlocked - add Aerial / Back / Chase judgment
- When [Master Cube] unlocked - add additional input [Maneuver - Pulverize]
After :
- Skill no longer affected by attack speed
- Additional hit [Maneuver - Pulverize] removed
- When using the [Down] key, cast [Chain Ricochet]
- [Chain Ricochet] are not affected by [Tactical Stance]
- Confirm Condition: Aerial / Back / Chase
- When [Expert Cube] unlocked - using the skill will reduce [Mercy] series skill cooldown by 1 second
- When [Master Cube] unlocked - using the skill will reduce [Innate Skill: Tactical Stance] cooldown by 2 seconds
1/25/2024
Innate Skill: Tactical Stance
Before :
- Attacks 19 times when casting [Pistol Fire]
- [Pistol Fire (per hit)] Attack Power - Physical 114% / Magic 114% (level 10)
After :
- Attacks 11 times when casting [Pistol Firing], Reduces the number of hits and total casting time
- [Pistol fire (per hit)] attack power - Physical 217% / Magic 217% (level 10)
- When casting the last attack of [Pistol Fire], obtain 1 [Eagle Eye] stack
- When casting [Pistol Fire], cooldown of [Mercy] series skills is reduced by 1 second
Finishing Move 2: Killer Queen
Before :
- When [Master Cube] is unlocked, move forward and cast [Enhanced Maneuver - Incapacitation]
After :
- Remove the attack judgment of [Enhanced Maneuver Tactics - Surprise] from [Master Cube]
- When casting [Finishing Move 2: Killer Queen] by pressing the [Down] key, Cast immediately in place
- The damage has been increased by 32%
[Mercy]-Air Raid
- When cast midair, attack motion changes
- [Advanced Cube] effect: When casting [Maneuver - Eliminate] on the ground, moves into the air and attacks
- [Advanced Cube] effect: When casting [Maneuver - Eliminate] in the air, attack while maintaining the air state
- Changed to [Mercy] series (Skill name changed to [Mercy]-Air Raid)
- Increased attack speed of continuous shooting motions
[Mercy]-Ricochet
- Reduces the skill cooldown from 35s > 24.5s (when 40% cooldown reduction applied, 22.2s > 19s)
- Increase [Ricochet] damage by 42%
[Judgment] Trigger Happy
- Reduce the skill cooldown from 37s > 24.5s )
- Increase [Maneuver - Burning] damage by 9%
[Mercy] Dance Macabre
Before :
- Damage receive reduced by 80% when casting skill
- When casting on the ground, total attack power - Physical 16386% / Magic 16386%
- When casting with the [Up] key on the ground, cast [Swift Kick] once and then cast [Rising Spin Shot]
After :
- 80% damage reduction effect while skill is cast and added [Invincible] effect when cast in [Neutral] state on the ground
- When cast in [Neutral] state on the ground, Changed to cast from the second [Swift Kick]
- When cast by pressing the [Up] key on the ground, Changed to immediately cast [[Air] Spinning Fire] and move in the air
- Removed [Upturn Shot]
- When cast in the air, preparation time is reduced (slightly increase attack speed)
- When cast on the ground in [Neutral] state, Total attack power - physical 29816% / magic 29816% (Increase by about 12% (reflecting change in number of hits))
[Judgment] Dirty Firework
- Added [Invincible] effect when cast on the ground
- When cast in the air, preparation time is reduced (slightly increase attack speed)
Ultimate: Climax
- Reduce [Rain Fire] damage by -25%
- Increase [Special Unstable Bullet - Explosion] damage by 7%
- Increase [Special Unstable Bullet - Rear Blast] damage by 15% and add [True Damage] effect
Eunha
1/25/2024
Fallen Starlight
- Increase movement speed while casting the skill
- Skill damage is increased by 15%
Finishing Move 3: Ruthless Night
Finishing Move 3: Ruthless Night - Beyond the Curtain of the Night
Crushed Spine
Scattered Nail
Lucy
1/25/2024
Guardian Marduk
Skill Remake
- Skill name change to [Marduk of the Flash]
- Damage receive reduced by 80% while casting skill
- [Advanced Cube] Damage increased by 10% to enemies with more than 50% health
- [Expert Cube] Confirmed Conditional: Chase
- [Master Cube] When casting the skill, acquire 1 [Nergal’s Gaze] stack
- [Flash (per hit)] Attack power - Physical 1309% / Magic 1309% (Lv1)
- Cooldown 16.8 (When 40% cooldown reduction applied, 10.08 seconds)
Furious Ea
- Movement speed increased while casting the skill
- Skill damage is increased by 15%
Transquil Ninisina
Before
- When cast by pressing the [Down] key on the ground, cast [Fall] attack
After
- When cast by pressing the [Down] key on the ground/in the air, cast [Fall] attack.
Piercing Pabilsag
- Added invincibility effect while charging
- Increased attack speed
Aeri
11/2/2023
Faith in Water
Before :
- Charge forward and cast the skill
- [Expert Cube] - Damage from Big Waterway attack increases by 15%
- [Master Cube] - Chase judgment is applied to Big Waterway attack
After :
- When skill cast in [Neutral], stay and cast Emergance - [Devil]
- When casting the [Down] key, [Dive] then cast Emergance - [Angel] after charging
- Obtain the [Waterway] buff effect when [Diving]
- [Expert Cube] - When skill is cast, [Magic Bullet - Shower] skill cooldown is reduced by 5 seconds
- [Master Cube] - Add Chase judgment to Emergance - [Angel] attack
1/25/2024
Awakening Magic Bullet - Breaking the Waves
Magic Bullet - Shower
- Changed so it's possible to use other skills while Raining Arrows - [Devil] is cast.
- Reduced preparation time for Raining Arrows - [Devil] (attack speed slightly increased)
- Reduces the interval of skill cast when used continuously without linking with other skills
- Increase Raining Arrows = [Angel] damage by 26%
- Increase Raining Arrows - [Devil] damage by 49%
Waterfall
- Removed ability to maintain skill key input
- Changed to cast [Explosive Water Pressure] as soon as skill key pressed
- When cast by pressing the [Up] key on the ground, [Explosive Water Pressure] changed to be cast immediately
- [Explosive Water Pressure] attack power increased by 24%
- [Destructive Water Pressure] attack judgment removed
- Increase the distance of being pushed away after using the skill
- When used in the air, changed to hover in the air after using the skill
Waterfall - Sandblasting Refinement
Devil's Echo
- Decrease Devastation - [Droplet - Angel] attack power by -24%
- Decrease Devastation - [Poisonous - Angel] attack power by -24%
Faith in Water
Before :
- When casting by pressing the [Down] key, attack speed is applied
- When casting by pressing the [Down] key, Appearance - [Angel] immediately falls to the ground after the attack.
After :
- Changed so that the attack speed no longer applied when casting by pressing the [Down] key
- Increase the base attack speed of [Down] key input attack judgement
- When casting by pressing the [Down] key, Appearance - [Angel] Changed to fall slowly after attacking
2/7/2024
Magic Bullet - Shower