Mochi Posted September 10 Share Posted September 10 Note : the list below are rebalance patch from KR. Yuri Spoiler Skill Rework Thousand-League Step Passive has been reworked. New Passive : [Supersonic Slash] When cast, create [Afterimage Slash] additional attack. [Afterimage Slash] damage considered as True Damage. [Prism Shooter!] Add additional attack [Sword Tornado]. Increase skill attack speed. Increase the movement speed during [Guns] attack. The direction of [Guns] attack can be changed while firing. Innate Skill : Shift The issue where the cooldown was not applied properly and cause disconnect when using [Shift] consecutively has been fixed. Buff acquired from [Shift] has been changed and increases based on skill level. Total Physical/Magic Attack +5% (+ 1% per level) Aerial Critical Damage +11% (+ 1% per level) Back Critical Damage +11% (+ 1% per level) Duration : 30s When using [Shift], Recover Phase Power and MP by 5%. Supersonic Slash Skill effect/animation and cube has been changed. Confirm Condition : Chase Advanced Cube : Skill stat increase - Aerial Critical Damage 20% Expert Cube : Skill stat increase - Back Critical Damage 35% Master Cube : Become [Invincible] while attacking, Skill stat increase - Physical Critical Damage 15% Skill has been changed to deal Physical and Magic damage rather than only Physical (Based on lv20) Before : - Sword Power (Physical) : 2100% - Follow Up Slash (Physical) : 3053% True Damage After : - Slash (Physical/Magic) : 1048% - Afterimage Slash (Physical/Magic) : 1993% True Damage Supersonic Slash : Forced Breakthrough Skill cooldown reduced from 6.3s > 5s (4.5s > 3s) Finishing Move 1: Yuri Star When casting skill in the air, additional input can be use immediately once Yuri reach the ground and move Yuri to the air along with the additional attack animation. Cross Slash Skill animation/effect and cube has been changed No longer enhanced by [Innate Skill: Shift] Advanced Cube : Confirm Condition: Aerial Expert Cube : Skill stat increase - Back critical damage 10% Master Cube : Confirm Condition: Chase Skill has been changed to deal Physical and Magic damage rather than only Physical (Based on lv20) Before : - Wound (Physical) : 4410% - Wound Explosion (Physical) (when enhanced by Shift) : 6027% x3 - Wound Explosion (Physical) : 4557% x2 After : - Horizontal Slash (Physical/Magic) : 3824% - Vertical Slash (Physical/Magic) : 4174% Cross Slash : Splendidly & Smoothly Skill animation and effect has been changed Confirm Condition : Back / Chase (previously only have Back) Skill cooldown reduced from 14.3s > 11.3s (8.6s > 6.8s) Skill has been changed to deal Physical and Magic damage rather than only Physical (Based on lv20) Before : - Smooth (Physical) : 1504% per hit - Splendid (Physical) : 11764% After : - Horizontal Slash (Physical/Magic) : 2499% - Vertical Slash (Physical/Magic) : 2939% - Finishing Shot (Physical/Magic) : 2705% True Damage Prism Shooter! (Previous skill name : Rolling Vulcan) Skill animation/effect and cube has been changed Confirm Condition : Aerial Advanced Cube : Confirm Condition: Chase Expert Cube : Skill stat increase - Aerial damage 25% Master Cube : When cast, [Sonic Slash] cooldown is reduced by 3s. Skill stat increase - Aerial critical damage 45% No longer enhanced by [EX Automatic Firing] Skill has been changed to deal Physical and Magic damage rather than only Magic (Based on lv20) Before : - Explosive Bullet Fire (EX Automatic Firing Loaded) : Magic 12415% After : - Guns (Physical/Magic) : 789% x4 - Sword Tornado (Physical/Magic) : 6210% Prism Shooter! : Sword Mastery Refinement Create [Sword Energy Explosion] when [Sword Tornado] hit the ground [Sword Energy Explosion] coefficient : Physical/Magic attack 3228% Yuri Slash! Skill coefficient no longer increase based on [Empowered State] skill level (Part of Master Cube) Master Cube : Added additional attack when unlocked Skill has been changed to deal Physical and Magic damage rather than only Physical damage (Based on lv20) Before : - Sword Shooting (Physical) : 8021% - Continous Sword Shooting (Physical) : 8021% (Damage above are based on lv0 Empowered State) After : - Sword Shooting (Physical/Magic) : 5668% - Continous Sword Shooting (Physical/Magic) : 5668% Finishing Move 2 : Yuri Special Skill animation/effect and cube has been changed Confirm Condition : Aerial Becomes Invincible while casting Acquire 50% damage reduction while casting Advanced Cube : Skill stat increase - Aerial and Back critical damage 20% Expert Cube : Confirm Condition: Back Master Cube : Skill stat increase - Damage Dealt 15% and Aerial critical damage 15% Skill damage has been changed to deal Physical and Magic damage rather than partially only does Physical or Magic damage (Based on lv15) Before : - Sword Dance (Physical) : 11555% - Pistol Finish (Magic) (EX Automatic Firing Loaded) : 17768% After : - Wild Burst (Physical/Magic) : 15888% Lightning Fast No longer enhanced by [EX Phase Flip - Advance Cube] [Last Sword Strike] Confirm Condition : Back / Chase / True Damage Skill cooldown reduced from 30.6s > 29s (18.4s > 17.4s) Lightning Fast : Power Slash Skill cooldown reduced from 30.6s > 29s (18.4s > 17.4s) Lightning Fast : Eternity Skill cooldown increased from 25s > 29s (15s > 17.4s) Superspeed Assault No longer enhanced by [EX Automatic Firing] and now always cast in enhanced form Confirm Condition : Back Acquire 50% damage reduction while casting Skill damage has been increased by 5% Skill cooldown reduced from 19.3s > 15.8s (11.6s > 9.5s) Suppresing Fire Skill animation/effect and cube has been changed No longer enhanced by [EX Automatic Firing] Advanced Cube : Confirm Condition: Aerial Expert Cube : Skill stat increase - Aerial damage 25% Master Cube : Confirm Condition: Chase Skill tooltip has been changed (Based on lv20) Before : - Phase Bullet (EX Automatic Firing Loaded) : Physical/Magic 12020% - Cooldown 15s After : - Guns (Per hit) : Physical/Magic 973% x3 - Explosion (Per hit) : Physical/Magic 2706% x3 - Cooldown 13s. Has 2 charges. Finishing Move 3 : Quick Draw Skill effect and cube has been changed No longer can be charged and always cast immediately Confirm Condition : Chase Become Invincible while casting Acquire 80% damage reduction while casting Advanced Cube : Confirm Condition: Aerial. Skill stat increase - Back damage 30% and Back critical damage 100% Expert Cube : Skill stat increase - Damage bonus during Empowered state 20% Master Cube : Confirm Condition: Back. Skill stat increase - Physical/Magic critical damage 30% Skill coefficient and tooltip has been changed (Based on lv15) Before : - Max Charge (Physical/Magic) : 20869% After : - Lunge (Physical/Magic) : 9864% True Damage - Rear Blast (Physical/Magic) : 6640% EX Automatic Firing [EX Automatic Firing] stack details are removed No longer cast [Loading Impact] on first cast Confirm Condition : Back Acquire the following effect when cast : Recover MP by 25% and Phase Power by 10%, [Magic Bullet] buff and reduce the cooldown of [Prism Shooter!], [Suppressing Fire] and [EX Bullet Spray] by 5s [Magic Bullet] buff stat : Total Physical/Magic power +5% and Physical/Magic crit damage +40%, Duration : 30s. Advance Cube : Confirm Condition: Chase Expert Cube : Skill stat increase - Aerial critical damage 30% Master Cube : Skill stat increase - Back critical damage 20% Skill cooldown reduced from 16s > 12.5s (9.6s > 7.5s) Skill has been changed to deal Physical and Magic damage rather than partially only does Physical or Magic damage (Based on lv15) Before : - Loading Impact (Physical) : 1313% - Explosive Bullet (Magic) : 4926% x5 - Automatic Firing (Magic) : 2363% (Trigger when EX Automatic Firing stack consumed) After : - Explosive bullet (physical/magic) : 2709% x4 EX Bullet Spray Skill cooldown increased 22s > 23.3s (13.2s > 14s) Skill damage has been increased by 2% EX Phase Flip Skill cubes has been changed Buff content from Expert or Master cube has been removed Advanced Cube : Skill stat increase - Back critical damage 20% Expert Cube : Become Invincible while casting Master Cube : Skill stat increase - Aerial critical damage 40% Finishing Move 4 : Invincible Yuri Sonic Slash, Innate Skill: Shift, Cross Slash, Lightning Fast and Finishing Move 2: Yuri Special skill damage no longer increased by Finishing Move 4 skill level When cast, the cooldown of other Finishing Move reduced by 10s (Task Force skill excluded) Yuri Aerial Skill animation and effect has been changed Remove [Identify Weakness] buff from the skill Confirm Condition : Aerial / Back / Chase Acquire 50% damage reduction while casting Becomes Invincible during [Cross Slash] attack When [Bullet] hit enemy, immediately move to the target being hit by [Bullet]. Cast in same position when [Bullet] hit miss. When cast while [Down] arrow key is held, Immediately cast [Quick Fire] attack Skill cooldown increased from 10s > 25s (10s > 15s) Skill coefficient has been changed (Based on lv3) Before : - Sword Throw (Physical/Magic) : 686% - Cut Up (Physical/Magic) : 9609% - Pistol Shooting (Physical/Magic) : 6862% x7 After : - Bullet (Physical/Magic) : 1716% - Cross Slash (per hit) (Physical/Magic) : 10296% - Explosion (Physical/Magic) : 22307% - Quick Fire (Physical/Magic) : 32089% In-All Directions Change the distance of [Sword Strike] attack to be closer to Yuri Added Invincible effect during [Sword Strike] Skill cooldown is changed from having fixed cooldown to being affected by Cooldown Reduction stat Skill cooldown : 83.3s (50s when 40% CDR applied) J Spoiler Skill Rework Improved Constitution No longer enhance Innate Skill: Germanium Power, Ocher Catch, Headache Acupressure and Body Massage New Passive effect : When J cast a skill, Acquire 1 [Vitamin Point] [Innate Skill: Germanium Power] or [Finishing Move 2: Golden Time Again] : When cast, Acquire 7 [Vitamin Point] [Vitamin Combination] : When consuming [Vitamin Point], [Zenith] attack activates. Every [Zenith] attack reduce Finishing Move 2 cooldown by 1 second - [Zenith] attack confirm condition : Aerial / Back / Chase / True Damage [Finishing Move 2: Golden Time Again] : When cast, reset the cooldown of [Vitamin Combination] Prime Agent - Supernova Man When [Prime Agent - Supernova Man] is LV.1 or above, Enhance [Finishing Move 2: Golden Time Again] and acquire the following effect : [Finishing Move 2: Golden Time Again] skill animation and effect are changed. While Golden Time buff is active, enhance the following skills : - [Anion Kick] - [Finishing Move 1] - [Headache Acupressure] - [Finishing Move 3] When [Prime Agent - Supernova Man] is LV.7 or above, Enhance the following skills : [Innate Skill: Germanium Power] [Finishing Move 1] [Headache Acupressure] Innate Skill: Germanium Power No longer deal damage by default When cast, acquire [Good Energy Boost] buff [Good Energy Boost] buff : - Physical Power 500 - Physical critical damage 50% When cast, acquire this effect : - Recover 15% HP (+1% per skill level) - Recover 10% Phase Power (+1% per skill level) - Invicibility effect, duration 2.15s (+0.15s per skill level) Skill cooldown is changed to be affected by cooldown reduction - Cooldown : 33.3s (20s when 40% CDR applied) When [Prime Agent - Supernova Man] is LV.7 or above, activate [Breathing - Flame] attack - [Breathing - Flame] coefficient : 14700% (lv10) - [Breathing - Flame] confirm condition : Aerial / Back / Chase Anion Kick (previously was Anion Punch) Skill animation and effect has been changed No longer affected by [EX Calcium Charging] and changed to always cast [Flying Kick] Confirm Condition : Aerial When [Prime Agent - Supernova Man] is LV.1 or above, activate the following effect : - When Golden Time buff is active, activate additional attack [Dragon Kick - Flame] - [Dragon Kick - Flame] confirm condition : Aerial / Back / Chase Skill coefficient has been changed (Based on lv20) Before : - Charge : 1669% - Uppercut : 1112% - Flying Kick : 1391% - Dragon Kick : 13041% After : - Flying Kick : 5007% - Dragon Kick - Flame : 6398% Anion Kick - Breath Refinement Dragon Kick - Heated damage increased from 1003% > 1040% Ocher Catch Skill animation/effect and cubes has been changed Confirm Condition :Aerial / Back When cast while [Down] arrow key is held, Cast [All or Nothing] immediately Advanced Cube : Confirm Condition : Chase Expert Cube : Skill stat increase - Aerial critical damage 25% Master Cube : Skill stat increase - Physical critical damage 30% Skill coefficient has been changed (Based on lv20) Before : - Grab and Hit : 2173% - Kick : 2575% True Damage - Grab Fail : 4023% True Damage After : - Elbow Hit : 1609% - Throw In (Grab Success) : 12870% - All or Nothing (Grab Fail) : 5631% True Damage Finishing Move 1: Cervical Correction Punch (previously was Healthy Exercise) Skill animation (ground)/effect and cubes has been changed Confirm Condition : Aerial When [Prime Agent - Supernova Man] is LV.1 or above, activate the following effect : - When Golden Time buff is active, activate [Heated] attack When [Prime Agent - Supernova Man] is LV.7 or above, activate the following effect : - activate [Flame] attack - [Flame] attack confirm condition : Aerial / Back / Chase Advanced Cube : Skill stat increase - Physical damage 15% Expert Cube : Skill stat increase - Physical critical damage 20% Master Cube : Confirm Condition: Chase added Skill coefficient has been changed (Based on lv15) Before : - Rampage : 9648% - Shockwave : 9648% - Second Shockwave : 4824% - Large Shockwave : 21708% (Enhanced by FM4) After : - Shockwave : 9648% - Heated (Golden Time) : 6753% - Flame (Supernova Man) : 13024% Magnesium Strike Confirm Condition : Aerial / Back Master Cube : Confirm Condition: Chase added Magnesium Strike - Breath Refinement Skill damage has been improved - Stomp - Psyche : 3540% > 3965% - Nail Down - Psyche : 2897% > 3244% Finishing Move 2: Golden Time Again Skill animation (air cast) and cubes has been changed Confirm Condition : Aerial / Back / Chase When cast, acquire [Golden Time] buff [Golden Time] buff : - Total Physical Power 3% (+0.3% per skill level) - Physical Critical Damage 65% (+3% per skill level) Advanced Cube : Skill stat increase - Aerial critical damage 15% Expert Cube : Skill stat increase - Physical critical damage 25% Master Cube : Become Invincible while casting and acquire 1 charge of [Anion Kick] When [Prime Agent - Supernova Man] is LV.1 or above, skill attack animation and effect are changed. [Release Fighting Spirit] attack is changed to [Heat Release] [Heat Release] attack confirm condition : Aerial / Back / Chase [Heat Release] Coefficient : 29395% (lv15) Body Massage Confirm Condition : Aerial / Chase Skill cooldown is reduced from 30.6s > 25s (18.4s > 15s) Body Massage - Full Mobility Skill cooldown is reduced from 30.6s > 25s (18.4s > 15s) Body Massage - Dry Sauna When [Special Agent - Improved Constitution] passive acquired, acquire 1 [Vitamin Point] when cast Chiropractic Added True Damage effect to [Grab and Strike] attack Skill cube has been changed Advanced Cube : Skill stat increase - Chase critical damage 25% Expert Cube : Confirm Condition: Chase added and Skill stat increase - Aerial critical damage 5% Master Cube : Skill stat increase - Back critical damage 100% Headache Acupressure Skill effect and cubes has been changed [Double Hook] attack is removed from the skill Confirm Condition : Aerial [Noogie] attack confirm condition : Back When [Prime Agent - Supernova Man] is LV.1 or above, activate the following effect : - When Golden Time buff is active, activates additional attack [Uppercut - Heated] When [Prime Agent - Supernova Man] is LV.7 or above, activate the following effect : - Activate [Uppercut - Flame] additional attack - Confirm Condition - Aerial / Back / Chase Advanced Cube : Skill stat increase - Chase critical damage 25% Expert Cube : Confirm Condition: Chase added Master Cube : Skill stat increase - Back attack damage 25% and Back critical damage 50% Skill coefficient has been changed (Based on lv20) Before : - Noogie : 9083% - Double Hook : 6357% - Uppercut : 8175% - Extreme Point (per hit) : 1784% True Damage After : - Noogie : 9083% - Uppercut : 12264 - Uppercut - Heated : 7265% - Uppercut - Flame : 9536% Vitamin Combination Now can be cast without [Vitamin Point] Confirm Condition : Aerial / Chase Advanced Cube : Skill stat increase - Aerial critical damage 30% Expert Cube : Confirm Condition: Back added Master Cube : Skill stat increase - Back critical damage 30% Skill coefficient has been changed (Based on lv20) Before : - Punch (per hit) : 2601% - Zenith (per hit) : 1784% True Damage After : - Punch (per hit) : 2099% - Zenith (per hit) : 2266% True Damage Finishing Move 3: All Power Manual Theraphy (previously was I Feel Like Flying) Skill animation/effect and cubes has been changed Confirm Condition : Aerial When [Special Agent - Improved Constitution] passive acquired, activate the following effects : - When Golden Time buff is active, activates additional attack [Ground Hit - Heated] and [Ground Flip - Heated] Advanced Cube : Becomes Invincible while casting Expert Cube : Confirm Condition: Back / Chase added Master Cube : Add additional input. Additional input activate [Ground Flip] instantly Skill coefficient has been changed (Based on lv15) Before : - Tornado : 29685% - Ground Collison : 30718% After : - Ground Hit : 18008% - Ground Hit - Heated : 12710% - Ground Flip : 19068% - Ground Flip - Heated : 16944% EX Calcium Charging Confirm Condition : Aerial Skill cube has been changed Advanced Cube : Confirm Condition: Back / Chase added Master Cube : When cast, acquire 1 [Vitamin Point] Skill damage has been improved (Based on lv15) - Superfast Shoulder Attack : 17434% > 32366% EX Omega-3 Rush Confirm Condition : Back / Chase Acquire 80% damage reduction while casting Skill cube has been changed Advanced Cube : Skill stat increase - Back critical damage 20% Expert Cube : Skill stat increase - Physical damage 15% Master Cube : When [Dragon Strike] is cast, acquire 7 [Vitamin Point] and reset Vitamin Combination skill cooldown Skill damage has been improved - Phase Punch Flurry : 29823% > 47900% - Dragon's Strike : 18076% > 18076% EX Jade Magnetism [Extreme Magnetic Force] attack has been removed Now always cast [Energy Wave] Acquire 50% damage reduction while casting Confirm Condition : Aerial / Back / Chase Skill cube has been changed Expert Cube : Skill stat increase - Physical critical damage 35% Master Cube : Become Invincible while casting and reduce [Innate Skill: Germanium Power] cooldown by 2s Finishing Move 4: Second Prime Confirm Condition : Aerial / Back / Chase When cast while [Down] arrow is being held, consume 5 [Vitamin Point] to cast [One Point Strike] Skill cubes has been changed Advanced Cube : When cast, the cooldown of EX Skills are reduced by 2s. When One Point Strike attack activated, reset the cooldown of EX Skills Expert Cube : When One Point Strike attack activated, the cooldown of Finishing Move 1 and Finishing Move 3 are reduced by 10s Master Cube : When cast, reset Finishing Move 2 cooldown. Upon the finishing pose, recover HP by 100% and acquire 1 [Vitamin Point] Skill cooldown is increased from 125.5s > 130s (75.3s > 78s) Far Infrared Heat Skill effect has been changed Acquire 80% damage reduction while casting Skill cooldown has been increased and now affected by cooldown reduction rather than having fixed cooldown - Skill cooldown : 15s > 33s (15s > 20s) Skill coefficient has been changed (Based on lv3) Before : - Hook Punch : 8812% - Left Uppercut : 8812% - Flame Geyser : 14100% - Over Flame Geyser : 42300% After : - Flame : 19440% - Flame Slash : 30240% - Flame Explosion : 36720% Triple Blending Shot Skill animation is changed when cast in the air Acquire 80% damage reduction while casting When cast, the attack and buff effect are changed depending on input When cast on [Neutral] input, activates Red Drink attack and acquire Red Drink buff When cast while [Up] key is held, activates Yellow Drink attack and acquire Yellow Drink buff When cast while [Down] key is held, activates Green Drink attack and acquire Green Drink buff Buffs are acquired immediately before attacking [Red Drink] buff : - Total Physical Power 5% - Physical Critical Damage 50% - Duration : 30s [Yellow Drink] buff : - Movement Speed 30% - Attack Speed 30% - Duration : 30s - When cast, Recover Phase Power by 100% and the cooldown of Finishing Moves are reduced by 10s (except TF skill) [Green Drink] buff : - Max HP 20% - Duration : 30s - When cast, Recover HP by 80%, acquire 7 [Vitamin Point] and [Innate Skill: Germanium Power] cooldown is reduced by 10s. Levia Spoiler Serpent's Waltz - Phase Refinement When cast, the additional attack [Flash] will be activated automatically without additional input Increase [Flash] attack speed Innate Skill : Summon Familiar Increase buff duration from 10s > 15s Tina Spoiler EX Sharpshooting Added Confirm Condition : Aerial Violet Spoiler Finishing Move 1 : Noblesse Skill damage is increased by 4% Post-Initiative Skill damage is increased by 8% Post-Initiative - Semi-Fluttering Skill damage is increased by 10% Finishing Move 2: Transcendence Skill damage is increased by 9% Finishing Move 3: Fluttering Blade Skill damage is increased by 4% Finishing Move 3: Fluttering Blade - Bloody Rose Skill damage is increased by 4% EX Camellia Drop Skill damage is increased by 9% Bai Spoiler Finishing Move 1: Arte - Flaunting Dance Skill damage is increased by 8% Cast Sword Shield Skill damage is increased by 8% Finishing Move 2: Arte - Dance with the Air Skill damage is increased by 10% EX Piercing Point Skill damage is increased by 9% EX Wedge Throw Skill damage is increased by 5% Mirae Spoiler Finishing Move 1: Lullaby Skill charging function has been removed Buff [Sunset] has been changed [Sunset] buff effect : - Physical Power 600 - Physical Critical Damage 60% - Duration 35 seconds Chulsoo Spoiler [Mercy] - Desperado Skill damage is increased by 5% [Mercy] - Desperado : Armageddon Skill damage is increased by 8% Double Tap Skill damage is increased by 6% [Mercy] - Silencer Skill damage is increased by 3% [Mercy] - Silencer : Quieting Shot Skill damage is increased by 9% [Sense] - Raging Soul Skill damage is increased by 10% [Sense] - Explosive Soul Skill damage is increased by 7% Finishing Move 2: Killer Queen Skill damage increased by 5% [Mercy] - Air Raid Skill damage is increased by 8% [Mercy] - Ricochet Skill damage is increased by 2% [Judge] - Trigger Happy Skill damage is increased by 2% Lucy Spoiler Cheering Ishtar Skill damage is increased by 4% Finishing Move 1 : Aratta's Ruler Skill damage is increased by 9% Marduk of the Flash Skill damage is increased by 6% Finishing Move 2 : Babylon's Wedge Hook Skill damage is increased by 10% Finishing Move 3 : Uruk's Executioner Skill damage is increased by 8% Finishing Move 3 : Uruk's Executioner : Quench Your Thirst Skill damage is increased by 5% 2 Link to comment Share on other sites More sharing options...
Mochi Posted September 16 Author Share Posted September 16 Let me know if there is anything need to be change or there is a mistake Link to comment Share on other sites More sharing options...
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