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suri24680

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  1. IGN: ChloeChisaki "A little King with big Queen"
  2. THE FIRST AND (MAYBE) THE BEST SUPPORT IN THE GAME MISTELTEIN Hello! My name is Chloe - my IGN is ChloeChisaki, a Misteltein main. And im here to help you how to start with Misteltein (Or Tein for short ^-^) from Lv1 to Lv89, and if you wanna main him, then i will try my best to give you a guide for Tein as good as possible i can do ^-^)b. LET BEGIN!!! (and sorry if my English bad, im not good with it T-T) I. Misteltein first view: "The Rising Star of the UNION who has shown remarkable talent as a Phase User ever since he was born" - Misteltein is a 12-13 year-old boy, his weapon use is Lance => Class: Lancer 1. DAMAGE TYPE: Magical - Psi Misteltein - Tein is a Psi Users (Magical Users) with high Utility from his buff to ally, medium DPS. His job is quitely simple - Place Lance, Give buff and Survive to boost Teammate DPS as much as possible. His main Damage Type is Magical. With proc Air and Back mostly from his skill So what is he Pros and Cons? 1. Pros: - (Maybe) Best Buffer in the game - Easy to learn and play - HP/MP "overflow" (since his skill give a lot of HP/MP Recovery) => no need Recovery Pot - Good on solo - TRAP 2. Cons: - Long Cooldown (sometime all skill will go on Cooldown about 5 second) - A little bit hard to stay on the Air - Medium Damage - Not much [Invincible] Skill - CHEAP COSTUME (maybe it is a Pros :3) II. Misteltein Skill: 1. Empowered Stage: Misteltein Misteltein released Phase Force and give him a buff 2. Cancel: Misteltein Cancel a move - give you Invincible (1 + [0.2/skill Lv]) second 3. Combat Dodge Quickly move backward to avoid enemy attack - Reduce 60% Dmg incoming while dodging and become Invincible if timed perfectly with the enemy's Attack MISTELTEIN LANCE SKILL Because Tein is a Lancer. So the Lance Skill made him special and it made him become the best support in the game, let learn how to use it first NOTE: All this Lance skill below will not affected by Skill Cooldown Reduction 1. Magic Lance: Midgard Misteltein summon the Lance of Light - Green Lance that give the [Man's Will] buff for 10 second (15 second after unlock Master Cube) - [Man's Will] buff give Physical/Magical Critical Damage Bonus + 10+[0,5%/skill Lv]% Normal Green Lance + [Man's Will] Normal and Enhanced Green Lance + [Man's Will] Enhanced 2. Magic Lance: Muspelheim Misteltein summon 2 Lance of Darkness - Red Lance (1 if Red Lance is Enhanced) that give the [Scorched Land] debuff for 10 second on enemy - [Scorched Land] debuff give Incoming Damage for all enemy + 5+[0,25%/skill Lv]% (And Critical Damage Resistance -30% after unlock Master Cube) - After learning FM4: Magic Lance: Muspelheim always summon Enhanced Lance Normal Red Lance and Enhanced Red Lance 3. Magic Lance: Niflheim Misteltein summon the Lance of Ice - Blue Lance that give the [Glacial Impact] buff for 10 second - [Glacial Impact] buff give Damage Bonus during Phase Force Release + 10+[1%/skill Lv]% - After unlock Expert Cube: Niflheim give you 3 second [Invincible] - After unlock Master Cube: Niflheim give [Frost Gaint's Grace] that give you Damage Bonus during Phase Force Release + 10% and Magical Damage Dealt +10% Normal Blue Lance + [Glacial Impact] Normal and Enhanced Blue Lance +[Glacial Impact] Enhanced PASSIVE 1. Chivalry (Unlock when you create Misteltein) He gain a buff everytime Tein summon his Lance. Max 3 Stack - The buff will give 4% Magic Power/stack which mean 12% Magic Power at Max Stack 2. Einheri Mode (Unlock when you get Special Agent Rank) Misteltein Enhancing the next Magic Lance skill when [Einheri Mode Stack] count to 3 ( - when [Einheri Mode Stack] is stacking, - when [Einheri Mode Stack] got full stack). The Enhanced Lance last for 20 second (the normal lance is only 10 second) and it does not disappear even using Release! The Enhanced Lance will give speical buff when it summon on the field - Coming soon: The image of Lance change when in Enhanced mode MISTELTEIN SKILL I. TRAINEE 1. Release! Misteltein release all the Lance on the field, dealt Damage in their range and disappear after use (except Enhanced Lance skill) and recover MP and Phase Force depending on how many Lance he released (MP Recovery + 4[+0,15%/skill Lv]% And Phase Force +3%) 2. Tempest Misteltein spin around, grabbing enemy and damage them, reduce 80% incoming damage while casting - After unlock Expert Cube: This skill count as Air/Back/Chase - After unlock Master Cube: Hold the up key to cast skill immediately - After unlock Einheir Mode: Give 1 [Einheir Mode Stack] after cast 3. Aegis Rush Misteltein gather energy and charges forward, pushing enemy and damage them. Reduce 80% incoming damage while casting FM1. Rank 1 Special Move: Gungnir Unleashes Power from Tein's Lance, dealing damage in front of him. Reduce 80% incoming damage while casting - After unlock Expert Cube: This skill count as Chase II. Novice Agent 1. Air Lance Misteltein throws the Lance upward and inflict Damage FM2. Rank 2 Special Move: Ragnarok Misteltein summon numerous lance that rain down over an area, dealing damage and release all summoned lance on the field (only active the release at the last hit), dealing damage with the same amount with Release! - After unlock Advenced Cube: This skill give [Black Lamb Mascot] buff that give Physical/Magical Critical Damage +10%, Move/Attack Speed +10% - After unlock Master Cube: Automatically sets up normal Midgard and Muspelheim on the field and give 2 stack III. Regular Agent 1. Magic Lance: Fenrir Misteltein summon a Psychic Lance that dealing Damage, Fenrir can be only use when [Fenrir's Fang] stack above 3 (max 6 stack). Continuous summon the Fenrir deal double damage - After unlock Einheir Mode: Magic Lance: Fenrir enhanced and count as [Direct Damage] 2. To Me! Misteltein summon a Flag, give a [To Me!] buff surrouding allies in the range with a same amounts duration and give [A Wild Myth] to the caster - [To Me!] buff give Magic Crit Rate + 20[+1%/Skill Lv]% and Magic Critical Damage + 15[0.75%/Skill Lv]% - [A Wild Myth] buff give Back/Chase Critical Damage +10%[+2%/stack]% (Max 5 Stack) - Coming soon: Fix that [To Me!] buff give Back Critical Damage + 10[+0.75%/Skill Lv]% and Magic Critical Damage + 15[0.75%/Skill Lv]% - After unlock Expert Cube: This skill count restore 10% Phase Force for all Allies in range - After unlock Master Cube: Increase Range Buff by 50% and give caster +20% Movement Speed To Me! Zone 3. Laeveteinn Misteltein summon a magical sword that deal damage - After unlock Expert Cube: This skill count as Back/Chase - After unlock Master Cube: Every 3rd use cast, this skill cast will deal double damage ( - count skill) 4. Mjolnir Shoot out a lightning globe, drags them together and explodes, dealing damage FM3. Rank 3 Special Skill: Valhalla's Court Summon the mythical hall in a form of a dome, give [Invincible] to caster and allies while inside the dome for the skill duration. Always count as Air - After unlock Expert Cube: This skill count as Back/Chase and skill damage +30% - After unlock Master Cube: The dome restore 5% HP/s and extend duration from 2 sec to 5 second Rank 3 Special Skill: Valhalla's Court Zone IV. Specical Agent 1. EX Aegis Rush Misteltein rapidly charges forward thought enemy and deal damage, give [Invincible] when cast on the first cast - After unlock Advenced Cube: Give 1 additional cast - After unlock Expert Cube: Give another 1 additional cast - After unlock Master Cube: Using Release! after this skill increase Release! Damamge by 50% and count as Air/Back/Chase (this apply on Release from FM2) NOTE: Im testing it since now we can use Release! with Damage +50% and count as Air/Back/Chase with a single press, im not sure that the detail of this skill is wrong or something but when im try it on Training Room, it give a same amount of Damage (even on FM2) 2. EX Air Lance Misteltein throws the Lance with powerful Phase Force upward and inflict Damage - After unlock Advenced Cube: Increase 1 stack of [Einheir Mode] - After unlock Master Cube: This skill count as Back/Chase and Increase 3 stack of [Einheir Mode] 3. EX Mjolnir Summon a gigantic thunder hammer (Thor's Hammer :3) and swings it frontward, dealing damage and give to max stack, reduce 80% incoming damage while casting - After unlock Advenced Cube: Every use of Magic Lance reduce is Cooldown of this skill by 1 second - After unlock Expert Cube: This skill count as Back and +25% Damage to Enemy with >60% HP - After unlock Master Cube: This skill count as Chase and [Direct Damage] FM4. Rank 4 Specical Skill: Yggdrasil Manifests the World Tree, dealt damage to enemy in range and -80% incoming damage while casting, if the skill is start of the Chain skill, this skill Cooldown is reduce by 10 second - After unlock Advenced Cube: Every use of FMs reduce is Cooldown of this skill by 5 seconds - After unlock Expert Cube: This skill applies [World Tree's Blessing] to all member in the party for 20 seconds - After unlock Master Cube: [World Tree's Blessing] is enhanced, +10% Damage received by all enemy and immediataly restore 100% HP/MP/PF [World Tree's Blessing] detail: This is what the World Tree look like ^-^) V. TASK FORCE 1. Goods Fella: Misteltein In short that this passive give additional explode on FM1 when start casting, dealing Damage surrounding 2. Task Force Skill (Goods Fella Formation A/B) Another FM skill, and this skill always count as Air/Back/Chase NOTE: OPTION SKILL CUBE Try to use [Condensed Phase Release Damage Increase I/II/III/IV] in all your option skill cube. The Misteltein main DPS skill is EX Mjolnir so you can give it the best skill cube you have, and Rank 2 Special Move: Ragnarok / Rank 3 Special Skill: Valhalla's Court provide the highest damage belong with 5 FMs skill, so that you can give them the best skill cube: Special skill for it If you dont have [Condensed Phase Release Damage Increase I/II/III/IV] , use any skill cube that give Damage Dealt, Damage Bonuss during PF and replace to [Condensed Phase Release Damage Increase I/II/III/IV] when you have it SOME PRO TIPS SKILL: - The skill that can be skip animation is: 1. Magic Lance: Midgard 2. Magic Lance: Muspelheim 3. Magic Lance: Niflheim 4. EX Air Lance 5. Rank 4 Specical Skill: Yggdrasil 6. Task Force Skill (Goods Fella Formation A/B) - The skill that you must full cast or cancel it in right time to deal full damage: 1. Tempest 2. Rank 2 Special Move: Ragnarok 3. Rank 3 Special Skill: Valhalla's Court 4. Magic Lance: Fenrir 5. EX Mjolnir START COMBO THAT IM USUALLY USE (Reduce 10s CD + ) -> (Max stack) -> (with )-> -> -> (give 1 ) -> -> (fully ) -> -> THE BURST COMBO (with a lot of Enhance Lance on the field) -> -> (cancel Animation - only get the TF Damage Passive) -> IMPORTANT THING WHEN YOU PLAY MISTELTEIN Always keep an eye on [Einheri Mode Stack] , try to use 1. Magic Lance: Midgard 2. Magic Lance: Muspelheim 3. Magic Lance: Niflheim with full [Einheri Mode Stack] . With full Stack, all of them will summon the Enhanced one, which is strengthen your buff and won't disappear after Release! Since the Magic Lance: Muspelheim always Summon Enhanced after learned FM4, so you can summon it anytime with the Lance always Enhanced, that why when [Einheri Mode Stack] max, it only cost when you summon Magic Lance: Midgard or Magic Lance: Niflheim SKILL WHICH GIVE [Einheri Mode Stack] IS 1. Magic Lance: Midgard (Normal - give 1 [Einheri Mode Stack] ) 2. Magic Lance: Niflheim (Normal - give 1 [Einheri Mode Stack] ) 3. Tempest (Give 1 [Einheri Mode Stack] after get Special Agent) 4. Magic Lance: Fenrir (Give 1 [Einheri Mode Stack] ) 5. Rank 2 Special Move: Ragnarok (Give 2 [Einheri Mode Stack] after unlock Master Cube) 6. EX Air Lance (Give 1 [Einheri Mode Stack] after unlock Advenced Cube - Give 3 [Einheri Mode Stack] after unlock Master Cube) => The 3 Lance Enhanced Combo: Start with full [Einheri Mode Stack] -> Magic Lance: Midgard -> Magic Lance: Muspelheim -> EX Air Lance (give full [Einheri Mode Stack] ) -> Magic Lance: Niflheim III. Misteltein Gear Tuning/Chip - Since Misteltein is the Magical Users so try to get Magical Tune as much as possible, and because he dont have much Chase procs on his skill so get Air/Back Tune too. And because Tein dont need Attack Speed too much and he can be easily to enter the PF so get the Damage Bonus during PF is better than Attack Speed (if you go on TCP then Attack Speed give more TCP than PF) Weapon: Additional Magic Power/Magic Crit Damage/Back Attack Crit Damage/Damage Bonus During PF/Back Attack Damage or [EX Mjolnir + 1] Mod: Magic Crit Damage/Back Attack Crit Damage/[EX Mjolnir + 1] Trinket: Total Magic Power/Magic Crit Damage/Air or Back Attack Damage Trigger: Total Magic Power/Magic Crit Damage/Air or Back Attack Critical Damage/Air or Back Attack Damage or Damage Bonus During PF or Attack Speed Receiver (Busan or Lower): PF Charge Speed/Magic Crit Damage Receiver (Traitor Dragon): Magic Power/Magic Crit Damage/Air or Back Attack Critical Damage/Air or Back Attack Damage Costume: get Magical Tune as much as possible, and because he dont have much Chase procs on his skill so get Air/Back Tune too - About Chip, like Tune, Misteltein is the Magical Users so doing like you do with tuning :3 Weapon: Blue + Green Chip (T2 or T3) And Platinum: Aerial/Back [Magical] (T1/T2/T3 depend on what you have) Mod: Green Chip (T2 or T3) And Platinum: Aerial/Back [Magical] (T1/T2/T3 depend on what you have) Trinket: Green Chip (T2 or T3) And Platinum: Aerial/Back [Magical] (T1/T2/T3 depend on what you have) Receiver: Tiamat Black Chip + Tiamat Green Chip + Tiamat Purple Chip/Platinum: Aerial/Back [Magical] IV. Misteltein PNA Use - Once again, as i said, Misteltein is the Magical Users so (you know what to do :3) 1. Offensive Trait: Array Genes: Magic Power (Rate) Combination Genes: Physical/Magical Defend Penetration Mutation Genes: Air/Back Attack Cri Damage Bonus 2. Defensive Trait: Array Genes: HP (Rate) or Physical/Magical Defends Combination Genes: Physical/Magical Defends Mutation Genes: HP (Rate) or Physical/Magical Damage Reduction 3. Utility Trait: Array Genes: Movement Speed Combination Genes: Damage Bonus during Empowered State Mutation Genes: Damage Bonus during Empowered State 4. Special Stain: - Weapon Affinity + Aerialist + Backstabber 5. Amplifier (using Code:Closers PNA Exclusive) (All PNA is Perfected, if you dont have it, try to find Attack Power on Red, Air/Back/Chase Crit Damage on Blue and anything on Green) (if you use the Normal one) IV. Misteltein Title Progession 1. One Who Has Taken Back the Blue Sky (obtain it at Puri - MatterMixer V.1) 2. Next in Line for Purification (Clear Overflowed [Reversed] 50 time) 3. Saint of the Extinct Beasts! (Obtain it at Puri - MatterMixer V.1 using Sea of Pollution Materials) 4. Faceless Stranger (Clear Battle Program: Untouchable 50 times) - Optional Title 5. He who broke Contradiction (Clear Training Program: Gina Trace 100 times) - Optional Title 6. Screaming Tiamat (Obtain it at MatterMixer Allan V.3 at Ancient Dragon History Site - Tiamat Zone using Wyrm's Eye) and the Screaming Tiamat is the best Title in the game now IM REALLY HAPPY THAT I CAN DOING THIS GUIDE FOR OUR COMMUNITY ^-^). IF YOU HAVE ANY QUESTION ABOUT MISTELTEIN, FEEL FREE TO ASK ME, AND FEEL FREE TO /DM ME ON DISCORD (SnowFlower#6882) OR IN CODE:CLOSERS OFFICAL, #MISTELTEIN CHANNEL IF YOU HAVE ANYTHING TO DISCUSS ABOUT MISTELTEIN THANK YOU FOR READING MY GUIDE AND I HOPE THAT YOU WILL FIND SOMETHING FUN IN PLAYING MISTELTEIN See you in game, im Chloe from Code:Closers Server
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