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Minos

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  1. Please, write to me on discord: Eden#6615 Unless I catch you in game faster
  2. She does, althought it is good to find your own way to play her I'd recommend starting with Shadow Call, then FM2 (downkey) for total dmg buff, then debuff skills. Weeping Sky even with non-awakened version is good. You can pair it with Dusk Shroud between two attacks for buff stack. Binding I like to use in pair with Shaping Dew. Make sure to use constantly Moonlight Bringer (it's amazing to use it after first attack of FM4 cast so you can get on ground faster) and restock it with Counting Stars. You're not forced to cast all skills during one Shadow Call - so it might give you sort of idea which skills you want to keep for next rotation. Don't forget to recast FM2 often, as well as FM1 for buff stacks (it's also good DPS skill). Basic attacks are nice to use after Dusk Shroud or Nightfall Gambol. FM4 + Moonlight: https://imgur.com/a/R3v8H49
  3. Yes, I could accidentally made typo, it happens a lot to me I'll note it down This is also something I forgot to fix, my bad, I forgot to mention it As far as I know they added this option on KR, but maybe again, I misread patch notes (or more - it's badly translated which mislead my thinking) And reason I didn't put Shaping Dew was due to cooldown (24 sec + whole cast time for all 3 steps makes it around 30 sec; back isn't forced in all steps also). Nightmist Rip is still best option, Dawning as second. If someone did tune Shaping Dew to bad rng, they could keep it and change later
  4. Got ya, updating it. I also have few more stuff to update so I'll post it soon fixed
  5. For the last few days since her release, I notice a lot of people completely skipping Shadow Call or using it wrongly. Let me make it clear: Shadow Call is a must for Mirae's gameplay and her main buff. Without this buff, she loses tons of ABC/True Damage which are casted with her shadows in skills. You also skip enhanced basic attacks by not using the skill. Shadow Call was created around the whole Mirae kit and should be used on the beginning of every dungeon and after rotation of skills (or when it's cooldown ends). PS. You don't have to cast all skills during one rotation of Shadow buff. Make sure it's on after it's cooldown. For keeping another buff from skill, you can delay the shadow explosion by using other skill in between. So do not underestimate this skill! Debuffs Both of those skills reduce resistance to critical damage on enemies. Additionally Weeping Sky allows you to deal more damage to enemies after a successful hit. Keep in mind that [awakened] Weeping Sky is much faster skill to use than mentioned Binding Dawn. However since new trinkets for Asmodeus takes away that awakened version of a skill - Binding Dawn might be much more useful in some scenarios. Buffs Since Dusk Shroud stacks [Setting Sun] buff, Dusk Shroud should be used often between skill rotations. The [Dusk] buff comes from Special Move 1: Sunset Sink (FM1). Both of those skills should be used often to gain max stacks on both buffs. FM2 gives time-limited buff, which means it should be refreshed every time it's off cooldown. Shadow Call gives buff for every cast. I'm pretty sure you would like to know what kind of damage dealer Mirae is. Let's go through it together then. I'm completely skipping skills which cast ABC through [Shadow] since this is best source to base her damage dealing type. Mirae skills: 15 Guarantee Aerial skills: 8 Guarantee Back skills: 13 (+ Shaping Dew last phase) Guarantee Chase skills: 10 Mirae is ABC, however she gains the most from aerial/back. Since Mirae can cast any skill except Binding Dawn/EBA in the air, she can use aerial stat as any other char. In case you wonder - those two mentioned skills are able to cast guarantee aerial which makes her even more easier to use this statistic. She has 15 skills in total from which 13 guarantees back (with one exception from Shaping Dew - this skill cast back only in last phase). I did not count Dusk Shroud to this list, since even basic attack from Master deals back attack, it is required to cast Shadow Call. Keep in mind balancing Aerial/Back/Chase on the end-game isn't a bad idea, yet, it's better to invest only in aerial and back. Even though she can cast chase from every skill with Shadow Call, only around 65% of her skills are able to cast it without [Shadow] buff. Another fact is that chase on end-game is impossible to cast for characters on bosses, unless they do have it guaranteed in skills or passive (like e.g Tina or Soma). So chase will be automatically lowest priority for Mirae stats. Invincible during full cast: Invincible during some moves Perfect-invincibility (only on first and third move): Invincible status effect is nothing more than an i-frame which allows you to dodge certain boss patterns without taking any damage. Mirae has many of these which automatically makes her careless in the dungeon about any tickle damage she can get. Most of those i-frames can be stopped if you expect your boss to cast an instant-death pattern (which cannot be dodge with any skill) by using other quick skills. In that case Moonlight Bringer is the best one to cancel any animation. After obtaining Advanced Cuber for Binding Dawn you will gain [Invincible] during two additional moves. That means the first summoning cast of Dark Thorns will not grant you [Invincible] status effect. Same goes to Enhancement Basic Attack - only after landing on ground from aerial EBA you'll get that status effect (which means that during the jumping animation before landing you do not have an i-frame). Although the EBA ground version works during the whole cast. There's also a thing which I like to call [Fully Invincible]. Skills with that status allows you to dodge some (not all) instant-death/interrupt patterns. To those patterns we can count: Hoffman's walls; Tiamat's walls on Heart (both Nightmare and non-Nightmare versions). There's probably more of these patterns, for now only those two are important to remember, since on Tiamat it will allow you to move freely from right to left side. Skipping Counting Stars, Moonlight Bringer and FM1 are pretty easy to use with good timing. Those skills will be the best option for you to skip animations on certain dungeons. Weeping Sky needs perfect timing (both, awakened and non-awakened). Shaping Dew can only skip animation in all steps (although 3rd requires perfect timing). Nightmist Rip and EBA (air; ground is easier) are harder to use and FM2 can skip only some of the animations. Additionally FM3 can interrupt bosses during animations - it deals damage to them, but skipping with that skill is pretty hard (it can skip only during the time when Mirae cast black background before slashing) Freezing and bugging FM2 with downkey is able to bug some boss patterns due to time-stop. As example I can give you Mephisto last pattern (last 7 HP bars) in stage 7 crew dungeon. Keep in mind: after freezing you have to use basic attacks to interrupt the boss. Additionally, perfectly timed FM1 can skip some patterns or bug bosses (e.g Yod, Misook in some scenarios, Asmodeus on core). Those bugs might require you to have teammates, since bugging bosses solo is impossible for many patterns. On certain occasions you can use her [Dark Master] passive. There's some dungeons where it can be useful. For example Yod Sea dungeon in POC allows you to die without any consequences of losing time during one of the patterns. Same thing goes for Tiamat dungeons where you can die in certain moments (e.g. on Heart: during hiding behind rocks or on Castle Prison during first pattern with moobs). Worth one death 💀 Mirae's kit is very unique. Her skills are slow and long in casting. However it can be fixed by adding points into attack speed. Minimal rate for Mirae's AS should be 1.30, and for speedrunners - 1.35 You don't need more if you can't afford better tuning or you do not care about speedruns. Everyone's gameplay style is different and it's good to have your own preferences over others. Most commonly used for adding speed attack would be: - tunes in gear, - tunes in some costume parts, - PNAs. It's a common question for any character,, especially when it comes to early and end-game. So I will give you all options for her gear and explain some of the stuff connected to crafting. I've updated the new translation for her skills so it's accurate for now. Early game gear Mid-game (Purification, Theater: Reverse) End-game (lv. 88 - Busan, HoD, Asmodeus) PS. The Hell v2 module which drops from Yod Sea is similar to Gina Grace module which will be "late" end-game so it's up to you if you prefer it instead of Busan module Purification gear tab for new players PS. This gear should be crafted only if you're not able to obtain Beelzebub gear quicker or as a new player you struggle with finding carry. Description on right says which skills are boosted by 2/2 modules statistics. Triggers Early end-game (Beelzebub) or Majority of the playerbase use red triggers due to the high amount of the damage which they can create with a time and individual statistic which each trigger gives. Sadly their effect will reset with your death. Second option are orange triggers. They're most for burst damage + management of Mirae's death passive. Although red triggers are a better choice since Tiamat/Asmodeus release on KR, if you are using orange triggers, it's still a good option. Consider having both 3/3 sets or go for red. End-game (Asmodeus) Black set is best one for Mirae (as well as other characters) and there's no better at this moment. Is there any better trigger set for Mirae? Beelzebub: Blue triggers are only for item drop; you can make one set if you want use them from time to time. Green/purple triggers are pretty average and not useful. Asmodeus: Blue set isn't bad, could potentially have use if you didn't drop black one yet. Red completely depends on rng, so I'd skip it. While green triggers are only for speed attack which can be easily gain through PNA/tunes. Offensive Strain Defensive Strain All PNAs here are up to you. I recommend HP (rate) and physical/magical damage reduction Utility Strain Special Strain I'll leave here my Youtube channel (and beginners tip video). I'm going to post from time to time Mirae's gameplay (which I'm trying to improve myself) for new players + some guides/tips videos if I find time. https://www.youtube.com/channel/UCMhWn2YHw7hqR18s8E8XSZA
  6. Now [Dark Leader] is upgraded to [Dark Master] Can stack up to 5 times, instead of 7. [Dark Master] When you use special ability Shadow Call, you gain an additional buff [Twilight]. [Twilight] is casted everytime you’re using Dusk Shroud. [Twilight] Can stack max. to 20 times [Shadow: Finishing Moves] When using Finishing Moves, [Shadow] spirit tracks enemies for additional damage. Can chase up to 3 enemies, deals [True Damage], guarantee Aerial/Back/Chase and Critical. This attack gains the same damage as Shadow Call and Finishing Moves skill levels. Binding Dawn Call Dark Thorns to attack enemies. [Dark Thorns] counts as Super Armour Crash lv.5, guarantee Aerial/Back. Enemies affected by [Dark Thorns] are affected by 15% Critical resistance for 15 sec. Shaping Dew Dash steadily forward to the front Guarantee Aerial. [Invincible] when casting. Dawning Realise the sickle dance Guaranteee Back/Chase. 80% Damage Reduction when casting. Finishing Move 3: Cover of Shadow Free your inner strength Darkness falls upon everything. Dark Thorns and Shadow devour the world [Invincible] while casting. Adds Finishing Move: Reap of the Dead Night skill Additionally, everytime Finishing Move 1: Sunset Sink is casted, [Queen Discipline] occurs Finishing Move: Reap of the Dead Night Mirae jumps forward quickly, cuts it down, falls at high speed, and cuts it down again with a scythe. Become [Invincible]. Guarantee Aerial/Back/Chase. Here's list of passives which are worth investing High Priority Medium Priority can be maxed after maxing certain skills and passives above Low Priority if you struggle with damage taken or mana consuption on early-game, invest those passives If you want, you can also invest in this passive as last one: Awakened skills are skills upgraded by purification trinkets. Although due to recent changes, they're not end-game skills anymore, so their use is limited only to early-mid game. Counting Stars - Breaking Dawn Cast a powerful attack through twisting the body Guaranteed Back/Chase. 80% Damage Reduction when casting. Can be obtain by equipping: / or Weeping Sky - Night Sky Elegantly swings the weapon, gathering strength to deliver a powerful attack [Invincible] when casting. [Direct Damage], guaranteed Aerial/Back/Chase and Critical. Damage +30 if target’s health is below 20%. Reduce target’s Critical Damage Reduction by 15% and increase Damage Taken by 10% for 20s. Can be obtain by equipping: / or
  7. In this guide we gonna take a look at Rattus team character - Reaper Mirae Mirae is a physical character. Her kit is focused on buffing skills with [Shadow], which causes them to guarantee ABC damage and direct damage. Her strong skills have also a weakness - slow attack speed which can be fixed easily. Mirae is a character for players who are more experience since she needs certain knowledge you can gain during your journey on Closers: when to use her skills, in which combination to maintain high damage and attack speed, how to use them properly, when to refresh buffs or die for her [Dark Master] passive Mirae (just like other Rattus members and Seth) have ability to use double jump and greatly increase her movement. She also has ability to use jump + basic attack to dash forward, attacking enemy. Those two abilities are allowing her to quickly move around the map. Mirae can shroud herself in darkness and can manipulate the shadow. With each death and resurrection, Mirae gains [Dark Leader] buff, which can be stacked up to 7 times. Each time Mirae casts [Shadow Call], she gains a [Master of Shadows] buff for 7s.* Combat Dodge Quickly dodge backward and evade enemy attacks, decreasing incoming damage by 60%. Can also be used in the middle of normal attacks. Press a direction key to evade in that direction. If you use Combat Dodge at the exact moment that an enemy attacks you, you become temporarily invulnerable. Note: Mirae combat dodge is pretty long and slow as Bai one. It's important to learn that you should use it earlier than other characters to dodge attacks. Keep in mind - her timings are much harder to do on certain bosses due to fact KR developers never cared to fix combat dodge. Cancel: Mirae Cancel a move midway, so you can cast another skill. Attacks surrounding enemies and makes you Invincible for 1 second (+0.2 seconds per skill level). Can also be used while Immobilized by enemy attack, pushing away surrounding enemies in a 4 meter range. Empowered state: Mirae Releases all your accumulated Phase Force at once, temporarily improving your stats for 40 seconds (+2 seconds per skill level). Phase Force accumulates when you attack or are attacked. When you are empowered, all your outgoing damage increases by 20% (+2% per skill level) and Special Moves' Super Armor Crash increases by 1. You also replenish 30% of your Max MP, and casts the [Affinity of Darkness] buff, increasing certain stats by an amount determined by skill level Shadow Call Summon a Shadow. Press the skill key again to switch place with the Shadow, the Shadow then explodes dealing damage to the surroundings. Explosion attack is always [Direct Damage], Guaranteed Aerial/Back/Chase and Critical. Recover 20% of Phase Release Gauge when cast. Damage of [Shadow Call] will scale with skill level of all [Finishing Move]. Pressing ↑ when using on the ground will summon Shadow in the air. Pressing ↓ when using in the air will summon the Shadow on the ground. With every use of [Shadow Call], you gain [Shadow]. [Shadow] increases damage to all skills affected by it (guarantee Aerial/Back/Chase, Critical and [Direct Damage]). Skills affected by [Shadow] can be upgraded once per [Shadow Call] usage. If you use once skill which is upgraded by [Shadow], you cannot summon another [Shadow] unless you will use [Shadow Call] again. Twilight Sunder Rushes forward and attacks with a wide swing. Dusk Shroud Rush forward, then dodge backward to attack if hit an enemy. [Invincible] when casting. Dusk Shroud is guaranteed Aerial. Rush upward while pressing ↑ when using on the ground. Rush downward while pressing ↓ when using in the air. Twilight Liberation While using Shadow Call upgrade your basic attacks once per skill usage (not able to stack; available after opening Master Cube for Dusk Shroud). Enhanced Basics Attacks (EBA) can be performed by using →→z or →→↑z Nightfall Gambol Rush forward, grabbing an enemy and executing them. Nightfall Gambol is guaranteed Aerial. Rush upward while pressing ↑ when using on the ground. Rush downward while pressing ↓ when using in the air. Finishing Move 1: Sunset Sink Gather strength to unleash a flurry of attacks The longer the skill key is held, the more [Sunset] stacks are gained Guaranteed Aerial/Back/Chase. 80% Damage Reduction when casting. Although technically only FM2 is contractor skill, I'll include all skills after FM1 in that section. Moonlight Bringer Swing the Scythe along the ground while attacking the enemy. Pressing ↑ when using on the ground to cast [Ground Uppercut]. Pressing ↓ when using in the air to cast [Aerial Downward Strike]. Skill has 2 charges (3 with Master Cube) Counting Stars Swing the Scythe in a great arc to attack the enemy. Guaranteed Back. 80% Damage Reduction when casting. Nightmist Rip Swiftly swings the scythe, then performs a flurry of attacks. Guaranteed Back. [Invincible] when casting. Weeping Sky Move like dancing and cutting enemies. Guaranteed Back. [Invincible] when casting. Finishing Move 2: Sleep Tight Walking silently like a Grim Reaper, summon a [Shadow] to deliver a powerful attack when an enemy is hit. Guaranteed Back. [Invincible] when casting.
  8. Annyeong is a lv. 10 English crew founded in August 2018. Crew has been known in the past under the name Vicious. We're a group of old and new players who have been looking for new, active members. We’re accepting any type of player - old veterans who know game mechanics well or new players who want to learn how the game works. Our goal is to make our members feel relieved from any toxicity and make daily adventures in game easier and funnier. To find out more about our crew, please read more information posted below. Our discord link is sent after joining the crew in game. We also allow guests to join the crew, but we require some information for it. Currently we have 92 people in the crew. Every 1st or 2nd day of month crew list as well as discord is cleaned from inactive players. Any player who cannot enter the game for a certain amount of time has a chance to leave the absence post on discord and avoid a kick. We also have 3 crew deputies (+ one discord moderator), 3 veterans and many great guests. Here you can read some of the information about our staff! Mirae main, playing since 2017. You can call me Minos or Helen. As a person with long experience, I’m trying to help players as much as I can. I’m not expert in every category, but I will always try to find other people who have information which members are looking for. I’m playing this game mainly because I enjoy the design of characters, story and gameplay which was different from stuff I played before. I do like collecting fashion stuff, it’s like an additional achievement (my main goal is to gear my character to a certain point). I’m trying to help solve any problem which happens in the crew. I hope new players who join the crew will feel welcome by everyone. Hiya, I'm Jangmi. I main Eunha and Violet (this one mainly for fashion). I started playing Closers back in 2017 and I can't count times I've been quitting due to lack of motivation. I can call myself a weird person, because I can never tell what exactly I want and I'm really obsessed over Crypto from Apex Legends. If it comes to crew activities, I'm trying to help as much as I can. I often translate a lot of korean texts from Closers KR, so many people can see what awaits us in the future. For a while I'm supporting this game, doing my duties as a Field Officer. If you will ever need any help, don't be scared to ask! Hello, I'm Rexi. I play as well in Code:Closer (I’m just a normal player). I have been playing closers since 2016, first on Indo and Japan servers, I play Closers just to find fun and excitement in the game. I try to help players who need help or info about gear or other things. I thank Minos for entrusting me to the position of representative in the crew. I hope that I can help new players who come on the crew for the future. Hello! I'm Misaniel. I'm Harpy main. I started my journey with Code:Closers this year but with Annyeong I really grew up. I can tell that I'm a person with lots of positive energy, jokes and always ready to help new players with gearing or with dungeons. I'm a king of fashion and always trying to look stunning on the battlefield. I'm really grateful that Minos chose me to be Crew Deputy~ I hope you will feel in Annyeong like at home and I wish we will see each other in the game. All crew veterans are chosen every 1st of each month to give other players opportunity to be veteran in future! Our crew mascot is called Wallie (emote name: officer pot). He’s been part of our crew for a few months now. We treat him as a symbol or our friendship. Our crew is very active when it comes to daily bases. You can find parties for dungeons almost any time. Players in crew are from different time zones which allows people to find help at any hour of a day. We also shot screens together in the hub. Annyeong discord offers also various channels where you can ask for game details, find guides or talk to people about other games. From time to time I’m going to add new screens of our crew journey to this topic! PS. All screenshots has been posted from Annyeong discord channel We also do giveaways! Anyone who's part of our discord community can participate in giveaway. We use bot to fairly choose the winner. Giveaway can be hosted by anyone, but bot commands are only available to crew admins on discord. Here's few of our rules (full list you can find on discord) 1) +18 stuff is not allowed on general and other not-nsfw related channels; #excessive-art is designed for arts/drawings which have more explicity; porn is not allowed 2) We do not tolerate: Any kind of racism, sexism, homophobic behavior and other types of intolerance against our people 3) We do not support any kind of dramas between members. Any of these situations should be solved privately on DMs 4) Cheats/macros are not allowed to use in game. If you see any member using them, please report them immediately on forum 5) Any types of jokes that feel inappropriate can lead to a warning 6) Spam is only allowed on any spam related channels. You are allowed to use reactions/emotes, but not excessively 7) Links to videos/streams can be posted only on #spam or #media 8) Guests are allowed to join server; members can become guests if they contact crew master first 9) One warning = rebuke; two warnings = special "warning role"; three warnings = ban from server/kick from crew; 10) Members/Guests are allowed to join giveaways As I mentioned previously, we’re accepting any type of player and we are not asking you for anything in exchange. However due to security reasons, we would like to know your previous crew. Account name: IGN (main character): Time zone: Previous crew (if you’ve been in any): Reason: And enjoy your stay with us! ♥
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