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Nata

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  1. Seha Seulbi Yuri J Misteltein Nata Levia Harpy Tina Violet Wolfgang Luna Soma Bai Seth Chulsoo Mirae Eunha Lucy
  2. Table of Contents A1. Introduction AA1. Gear and TCP AA2. Drops B1. Attacks and Patterns BA1. Attacks BAA1. Guardian's Feathers BAA2. Guardian's Gust BAA3. Guardian's Descent BAA4. Guardian's Rush BAA5. Guardian's Territory BAA6. Guardian's Singularity BB2. Patterns BBA1. "Thick with ashes and dust" BBA2. "Praise, despise, the false guardian has come" BBA3. "Haha. Who is the useless child?" BBA4. "If you don't want to be pierced, run" BBA5. "Like falling starlight" BBA6. "In the beginning, there was darkness" BBA7. "Shall we go a little noisy?" BBA8. "For my capricious sister" BBA9. "Who is it that turns to ashes and dust? !" A1. Introduction As of writing this guide, the illusionary menace of Another Lucifer has descended in CODE: Closers. While this boss may seem a bit daunting, he's actually fairly simple, so long as you know his primary patterns and use I-Frames / Damage Reduction liberally. In this post, I'll go over a number of points which should increase your longevity in this fight. For the sake of brevity, this guide shall refer to Another Lucifer as Ash, for obvious reasons. AA1. Gear and TCP First and foremost, I'd like to give my own opinion on what kind of gear you should have upon entering this raid. I won't be giving you a number for what you should strive for, I feel like skill level will ultimately play the biggest part here, nevertheless here are my two primary pointers related to gear. 1. Minimum Busan + Asmodeus gear (+13 and moderately tuned of course) With this you should be plenty ready for tackling the raid. Anything above will simply make it faster. In the interest of transparency, this is the gear I used to clear the [Normal] ver for the quest. Note: No additional patterns are added between [Normal] and [Hard. So if you can play perfect, and have the patience, it is highly do-able even at this TCP. (The rare costume isn't even tuned, lol.) I am fast 2. Have over 50k HP. It doesn't matter how, but once you enter the dungeon, you want your character to have some amount of HP above 50,000 at least. When the dungeon starts, his very first mechanic is an un-avoidable 50,000 True Damage attack. Meaning if you have below the threshold, you will immediately lose 1 res upon starting the dungeon. Some pointers for achieving this HP at lower gear thresholds 1. Check through your titles, some give ~1,000+ HP or so. One notable mention is Hellish Tour Guide which is acquired for completing Contamination Hell 50 times and is account-wide. 2. Place SP into Endurance Training or Task Force / Black Hand Defense passives. Each of these give HP% as they are leveled. AA2. Drops Ash does not have any cosmetic drops at all. No wings. No Armband. No A12 accessory. Nothing. His primary drops consist of the 3 things you'd expect from an A12 raid. Immortal Dust, Immortal Crystal, Immortal Bug Lump, and Supreme Factor. (Keep in mind the Immortal Crystal is only a chance drop) B1. Patterns and Attacks BA1. Attacks On any other boss, I wouldn't bother mentioning these attacks, however, Ash's attacks have 1 beneficial usage in pattern BBA3, as well as pose an additional threat in pattern BBA6, so I want to mention them. None of these attacks have official names, so I'll be making up names as I go. BAA1. Guardian's Feathers [Gif] A simple attack that sends Arrows in opposing directions (Left/Right) on different sides of Ash that pull the player as they go. BAA2. Guardian's Gust [Gif] A stationary attack in a wide linear AoE in front of Ash that features tremendous knockback. BAA3. Guardian's Descent [Gif] Ash soars into the air, before descending in a diagonal downward direction, tearing up the ground in the process. BAA4. Guardian's Rush [Gif] Ash rushes forward with a pretty lackluster hitbox, despite what the warning indication might suggest. BAA5. Guardian's Territory [Gif] Ash soars up and slams down in a circular AoE, knocking the player into the air. BAA6. Guardian's Singularity [Gif] Ash creates an orb that travels forward. This attack is almost always immediately followed by any of his other attacks. This attack has almost no knockback. BB1. Patterns BBA1. "Thick with ashes and dust" (Start of Dungeon) [Gif] This attack deals 50,000 true damage at once. There is no way to avoid this. In order to avoid wasting a resurrection, you MUST have at least 50,000 HP at the start of the sector. BBA2. "Praise, despise, the false guardian has come" (Below x95 Bars Remaining) [Gif] When Ash says this, he'll follow it with one of four phrases, cycling between a combination of 2 key words for each half of said phrase. "Come" or "Go Away" "and" "Praise" or "Despise". Depending on what he says, you need to either move closer to Ash or farther away AND look in Ash's direction or look away from Ash. If ANY party member fails this, Ash will say "You're not worth defending" and wipe the entire party with an attack that cannot be dodged. To reiterate, the key words are Come / Go Away Come = Move within the center circle / Go Away = Move outside of the center circle Praise / Despise Praise = Look in the direction of Ash / Despise = Look away from Ash His exact quotes as of writing this guide. "Come and praise" = Move within Ash's circle AND face toward him "Go away and praise" = Move outside of Ash's circle AND face toward him "Come and despise" = Move within Ash's circle AND face away from him "Go away and despise" = Move outside of Ash's circle AND face away from him BBA3. "Haha. Who is the useless child?" (Below x85 Bars Remaining) This pattern will initiate one of two attacks. Either the 'Spotlight Phase' and 'Trapped Phase'. There is no way to determine which he will use. 'Spotlight Phase' [Gif] During this, all members of the party will have their vision darkened, only seeing the spotlights surrounding the party members. While their vision is obscured, they will be pelted slowly with 4 arrows. Afterwards, Ash will let loose a screen-wide attack. This final screen-wide attack deals around ~42,000 true damage give or take and cannot be fully dodged. 'Trapped Phase' [Gif] When Ash says this, he will pick a random party member and trap them in writhing hands. These hands will quickly drain the trapped player's HP so they will need to actively use potions in order not to die instantly. For a player whom is entirely solo in this, the best advice is to use potions and pray. Ash has many high knockback attacks, so as long as you are not in a corner, there is a chance he'll knock you free. BBA4. "If you don't want to be pierced, run" (Below x75 Bars Remaining) [Gif] Ash will shield himself in the center of the arena, making him completely invulnerable. In order to break his shield, you'll need to bring the surrounding 'Guardian Swords' to him. It's worth mentioning that you do not need to dodge the sword as it falls on top of you after bringing it to Ash. If you're unable to break his shield, he'll wipe the entire party. There is no limit to the number of swords any party member can carry. BBA5. "Like falling starlight" (Below x60 Bars Remaining) [Gif] When Ash activates this pattern, he will mark every party member to be struck with a sword meteor when he says "Go away". While marked, the ally can move where the Sword Meteor will land. It is completely alright to follow allies to the same corner, but make sure to move out of the way before the sword meteor lands. When the meteor lands, Ash will shortly after say "and, blow up." signaling a barrage of lightning strikes on the marked areas. BBA6. "In the beginning, there was darkness" (Below x50 Bars Remaining) [Gif] This pattern is another one of those that can kill uninformed players, but on top of that, while wiping isn't necessarily possible, it is possible to impede other players. Two players cannot share the same 'Safe Zone' illuminated in a blue circle. In addition, more safe zones will only appear as they become occupied. For the sake of safety, it might be worthwhile to say which spot you're taking when the pattern arises, or before entering. Since it's very easy to get another teammate killed or doom other teammates in this pattern. BBA7. "Shall we go a little noisy?" (Below x45 Bars Remaining) [Gif] This is essentially the final phase. While there are BBA7. is merely an addition to this pattern, and BBA8 is the final HP check of the dungeon. When Ash says "Shall we go a little noisy?" he will move to an area, and position feathers to fly across in linear waves encasing his position. When Ash says "Come on, it's a festival." he will fire these arrows. He will repeat this until you trigger BBA7. BBA8. "For my capricious sister" (Below x25 Bars Remaining) [Gif] As stated above, this is more of an add-on to the previous phase rather than a new mechanic. Ash will trigger a tornado to encase the battlefield. Mentioned way further above, but this is where Ash's tremendous knockback becomes deadly. Ash will interchange his attacks between enhanced variants of his original attacks with larger AoEs in multiple directions and the attacks of BBA6. Being hit by his knockback and sent into the tornado will propel you upwards for a very long time, dealing a lot of damage in the process. I'd say this is more inconvenient than anything really, but makes sure to use your pots efficiently or use the Cancel skill to break free quickly if you're caught in the tornado. BBA9. "Who is it that turns to ashes and dust? !" (Below x1 Bar Remaining) [Gif] This attack deals 100,000 true damage at once. There is no way to avoid this. In order to avoid wasting a resurrection, you MUST have at least 100,000 HP at the end of the sector. Suggested tactic? Have 1 res left. Or have the party lead use the J Dungeon skill (Ctrl + T) as soon as possible.
  3. As you've no doubt noticed, there have been large-scale changes to the way skills are worded in game. I wanted to address some of the changes here. Primarily the "What" and "Why". Why did you change them? A number of responses spring to mind when this question pops up. To ensure that more players can read the most important bits of information regardless of resolution Simplifying core concepts that are needlessly wordy Clarifying further on unexplained concepts Ease of access for primary skill features to newer players And lastly, the fact KR themselves have introduced a revamp like this themselves What are the changes? Skills have largely been overhauled in terms of text. No longer a straight port from officials, this translation is inspired by KR, and created personally by me. Now, I want to address one thing, first and foremost. Skill cubes. On officials, skill cubes were left untouched when this text revamp hit. I felt that sorely lacking, considering there are buffs that are exclusive to skill cubes in the same way that they're on skills. So, I updated it. But while I was at it, I took it a step further to simplify, and in some cases correct, skill cubes. The short version of the above paragraph is Skill cubes are no longer 1:1 the exact wording from Officials. They're CC original, localized from on KR, and stylized in the same way skills are. To go over all the changes here would take forever, so to surmise, here are some bullet-points: Pointless flavor text has been entirely removed (For character quote flavor text, you can check them here) Overflow text has been reduced to a minimum Some terminology has been changed (and will continue to be improved) Older awakened skills have been entirely revamped to closer match the new style (Officials also did not update these) As previously mentioned, exclusive to CC, Skill cubes have been updated to mimic a similar format to the Skill text itself. The most notable change because of this is that skill cubes will now list their buffs I fully intend to continue to improve what has been changed, but I would like to extend the conversation to the community. [Text Revamp Feedback Thread] // [Erroneous Text Report Thread] Please use these threads liberally. If you think something can be improved, say it in the proper thread. Known issues Text that appears on equipment / set effects. Some names are wrong now, as well as some things could use further clarifying with the new way things are written. This will be fixed in a later update. We thank you for your patience while this is resolved. Lastly, I'd like to leave you all with a largely Work In Progress Equipment Text Revamp Left is the Current text, Right is the Newer Version NOTE: Pictures below are actively being worked on, and are in no way final Glutton Core (Physical) Glutton Mods (Physical) Asmodeus Core Asmodeus Mods Belphegor Core Belphegor Mods One more revamp that is, again, CC Exclusive. The new way things are written is very neat and clear, and so, the process of adapting it to equipment is now underway. As is inarguably showcased, the next is neater, more concise, but this comes at the price. The text longer is much longer now. Seeing as even now players of higher resolutions need to scroll, there was little point in trying to mitigate the issue, instead, efforts have been solely focused on making it as user-friendly as possible. As stated above this revamp is largely in its infancy and still currently being worked on, so nothing here is final. But I wanted to give the community the opportunity for feedback. Cheers!
  4. With the introduction of Army Program, new Awakened skills were introduced into the game for all existing token skills, however, prior to their release there were many balance adjustments to their un-awakened counterparts. This suggestive guide aims to point you in the right direction, and let you know which skills might prove useful in certain scenarios. As an introduction, a brief explanation on what Awakened cubes are and where they can be obtained. There are two types of Awakened cubes, for simplicities sake, we'll refer to them as <Purification> Awakened cube and <Army Program> Awakened cube for the remainder of this post, named after the places from which they can be obtained. Awakened cubes completely change the skill in most cases, and cannot receive the benefits of Advanced, Expert, or Master cubes, which are obtained through leveling the skill. Here you can see the difference between the borders, indicating where they're acquired Left is <Purification> and Right is <Army Program> <Purification> Awakened cubes can be crafted through crafting in Purification Ops Center, in the Puri Ops: Gear tab. <Army Program> Awakened cubes are obtained in the Army Program dungeon, located in Gremory's Dimensional Gate in Planar Gate. At the writing of this post, the only Awakened cubes exclusive to <Army Program> apply to the [Locked Skill] of each character, while <Purification> Awakened cubes vary greatly, but also always include the locked skill as well. Credits: @VioletHime @Kali and @CDawg for giving me much of the insight listed below. I largely handled the formatting, but the insight below is their work, meaning this would not have been possible without them. So make sure to give them a round of applause. Lastly a disclaimer, this guide is largely opinion based. Opinion based on experience, but opinions nonetheless. No matter how the below statements are worded, nothing is said with the intent of telling players what is the "right" or "wrong" way to play. This is merely meant to be helpful for those curious as to which variant of a skill may be most useful to them. At the end of the day, all skills are functional and useable, so use this guide as as its namesake, a suggestion. Thank you. Seha Awakened Cubes - Phase Aura Blade, Point Blank, Focus Fire Seulbi Awakened Cubes - Electric Storm, Railgun, Psychic Satellite Yuri Awakened Cubes - Supersonic Slash, Roundhouse Slash, Lightning Fast J Awakened Cubes - Neck Grab, Hit the Deck, Full Body Massage Mistel Awakened Cubes - Tempest, Magic Lance: Muspelheim, Magic Lance: Fenrir Nata Awakened Cubes - Lasso, Endless Pursuit, Lunatic Explosion Levia Awakened Cubes - Tail Whip, Designated Sacrifice, Hell's Trap Harpy Awakened Cubes - Draw, Exciting Again!, Four Cards Tina Awakened Cubes - Dive, Heat Shot, Cool Your Head Violet Awakened Cubes - Exceed, Post-Initiative, Hyde! Wolfgang Awakened Cubes - Iron Claws, Dark Portals, Ritual - Exsanguinate Luna Awakened Cubes - Orion's Hunt, Hydra Strike, Meteor Jump Soma Awakened Cubes - Destructive Strike, Skanda, Lion's Roar Bai Awakened Cubes - Strike at an Opening, Draw and Slash, Freeze even Tears Seth Awakened Cubes - Toth's Collection, Apophis's Confinement, Bastet's Mercy Chulsoo Awakened Cubes - Mercy - Silencer, Mercy - Desperado Mirae Awakened Cubes - Stargaze, Azure Wail Eunha Awakened Cubes - Protruding Teeth, I told Ya It's Gonna Get Rough Lucy Awakened Cube - Cheering Ishtar
  5. For preservation purposes, I've collected all the flavor texts that are used on skill descriptions in one nice and neat place. More will be added / edited as more refined translations become available. Thank you for your understanding! Seha Seulbi Yuri J Misteltein Nata Levia Harpy Tina Violet Wolfgang Luna Soma Bai Seth Chulsoo Mirae Eunha Lucy
  6. It's as simple as the title suggests, which names do you, who play J, prefer for his skills. His KR or NA translations. NA Localization KR Original Names Health Drink -> Germanium Power Punch Through -> Ion Punch Neck Grab -> Ocher Catch Hundred Fists -> Omega-3 Rush Kung Fu Hustle -> Calcium Charging Groundbreaker -> Magnesium Strike Last Hurrah -> Golden Time Clothesline -> Chiropractic Hit the Deck -> Headache Acupressure Sonic Jab -> Vitamin Combination(?) Swan Song -> Feels like Flying(?) Second Prime -> Golden Time Again
  7. Mrs. Young-i We entered the virtual reality education program, Closer School. Mrs. Let's take a basic class with Young-i. Heh heh heh...... It's nice to meet you, Closer. Welcome to <Closer School>. <Closer School> is a virtual reality program created to support Closers who are busy carrying out their missions. Recently, there are more young Closers who are sent to missions. It would be a problem if the missions would cause them to neglect their studies. As for the adult Closers who've completed the compulsory education, most of them don't have enough time for self-improvement. So UNION has put a lot of effort to create the virtual reality education program called <Closer School>...... And I was assigned as the teacher of Closer School. I don't think I've properly introduced myself. I'm "Type II Teacher artificial intelligence" that's in charge of education at Closer School. I'd appreciate it if you'd just casually call me "Teacher Young-I." Ha ha... My role is to provide education services to Closers who have entered this program. My objective is to provide the best education service to you and improve your academic performance. That's right. That's the only reason why I exist...... Helping your growth... is the only purpose of life...... Heh heh, heh heh heh heh...... ......All right. Shall we begin the class right away? Please enter the classroom through Entry. There is a beginner's class prepared for you. Let's start the class. Please open your book. Ha ha. You've completed the beginner's class. Well done, Closer. Please relax and take a short break. Based on the results from the class you've taken, I'll analyze your academic performance and give feedback. Black Lambs [Season Event] Closer School! Wolfdogs [Season Event] Closer School! Wildüters [Season Event] Closer School! Rattus [Season Event] Closer School!
  8. Disclaimer: While the Omega Knight & Suyeon costumes are traditional 5-piece costumes the Young-I costume is a 2-piece costume consisting of a Hair and Full-body. Seha Seulbi Yuri J Misteltein Nata Levia Harpy Tina Violet Wolfgang Luna Soma Bai Seth Chulsoo Mirae Eunha Lucy
  9. As we branch out into a new format of smaller scaled events during down periods, we'd like to extend the ear to you all for feedback on it. What do you like about it, what do you not like about it, and what would you like to see improved? Keep in mind, this event is meant to be smaller in scale to full-fledged events, as such it's not intended to compete with the likes of other events in terms of crafts, but rather, give players some small objectives to spice up their weekly routine.
  10. Happy New Year, Anniversary, and Valentines day all rolled up into one agents. I hope all of you are both doing well, and enjoying the festivities as well as content that has come in our recent update the [Lovely 5 Year Celebration] patch. It's been a while since one of these threads has been created so while the primary question still remains as How are you enjoying the event? I'd like to extend the question to Is there anything you'd like to see added or done more that we have done previously? in honor of this being CODE: Closer's 5th Anniversary. Cheers and have fun everyone.
  11. A recollection of balance patches from the dates of 3/11/21 -> 4/8/21. Please bare in mind some translations below may not be entirely in-game accurate. Thank you for your understanding. If there are any errors or inconsistencies, whether in game or on this thread please ping [FO]Nata in the official discord with any errors found. Seha J Mistel Nata Levia Harpy Tina Violet Wolfgang Soma Seth Chulsoo Mirae
  12. Welcome to the Closers Gallery thread. This thread is a collection of all the cut-ins in Closers. Only official cut-ins will be showcased here for the time being the things being excluded but are planned to be added at no eta point in the future are; Pet Cut-ins, CC's custom portraits, anything else I want. In the post below you'll find icons in 128 x 128 under 0.05mb quality, so they'll be ideal for profile pictures on the forums if you so desire. By clicking the icon, you'll be redirected to the full sized version of the art. NOTE: Just because a portrait is showcased here does not mean it is available in game currently! And a thousand thank yous to @Soma for making this guide possible. This post will feature arts exclusively from the 2021 Higher Quality Illustration update so they may not look 1:1 with the portaits in game currently. Thank you for your understanding. This thread will be updated at my leisure. If something is incorrect feel free to DM me here or ping me in the official discord. Base Official Agent / Official Crew Special Agent / Special Crew / Resolver Task Force Prime Agent / Fatal Crew / Shadow Agent Dark Command Cybernetic Zenith Nightfall Draconian Awakened Draconian Shining Star Solomon's Vestments April (Dungeon) April (PvP) Housekeeper April Cat Summer Vacation Royal Sovereign Rhapsody Beach Nightmare Snow Princess Schrodinger's Cat Spring Fairy Storm Rider Lovely Lace Sky Fleet Sunshine Wave Butterfly Dream Desperado Santa's Helper Victorian Reaper Ti-85 Half n Half Dreaming Girl Windbreaker Relaxed Morning UNION Secret Service Ground Division Midnight Crusader Summer Island Lollipop Twist In Wonderland Imperial Guard Serving Master Neo-Seoul Fox Spirit Cozy Winter Prometheus Arcana Joker Urban Warrior Ice Elf Racing Girl Track Shooter Ocean Romance Good Night Kiss Marching Band Floral Picnic Moonlight Edge Office Life Midsummer Melody Starlight Dreamer Magic Shuffle Space Walk Wild Downtown Little Devil Ancient Dream Cheer Up Bitter n Sweet White Rabbit Picnic Vow of Love Arcade Girl Aqua Wave Training Wolf Sweet Punk Private Outing Holy Night Bunny Trouble Shooter Miracle School Girls Dear Crescent Sparkling Ocean Misc Pets (These are not Player Cutins) Leave a like if you enjoy threads like this!
  13. How's it going agents. Welcome to the discussion thread for the CODE: Closers Summer 2021, A Summer Burnout Event! What are you enjoying about the event? What could be changed to provide a better experience? Feel free to share your thoughts and feedback below!
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