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Mochi

Field Officer
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Posts posted by Mochi

  1. Skill Point Book function has been removed by Naddic and they removed the item because it's no longer usable (will cause disconnected if you use it) and not all passive is useful.

     

    If you feel confused by skill build, you can check skill build that Character Guide Specialist provide or you can check the skill build made by [FO] Dark

     

     

    We also still open for Suggestions about Skill Points so you can also make a suggestion thread and say it there. Though it's better to be clear on why the character needs extra SPs, feel free to suggest the amount as well.

  2. PNA Awakening

    PNA Awakening is new expansion of PNA that give useful buff(s) and utilities, which also come with some variation and multiple way on how to activate the buff.

    PNA Awakening has 3 strain color GreenBluePurpleEach color has something called "Synergy", which you can activate by equip 2 or 3 of same Strain color and each of them give different stats.

    Synergy Effect Stats

    Green

    2 Strain - Total Physical/Magic Power +1.5%, Physical/Magic Crit Rate +7.5%
    3 Strain - Physical/Magic Defense Penetration +20%, Physical/Magic Crit Damage +20%


    Blue

    2 Strain - Total MP +10%, Attack Speed +3%, Phase Force Charging +15%, Skill Cost Reduction +15%
    3 Strain - Physical/Magic Power +650, Skill Cooldown Reduction +10%, Movement Speed +5%

    Purple

    2 Strain - Total Physical/Magic Defense +15%, Physical/Magic Crit Damage +20%
    3 Strain - Total HP +10%, Physical/Magic Defense +1200, Attack Speed +5%

     

    Awakening Strain

    Each color of Awakening Strain has 7 way to activate the buff, which is Hitting Enemy, Empowered State, All-Action, Combat Dodge, Force Cancel, Jumping and Innate Skill. Awakening Strain also can be upgraded up to level 30, every upgrade will increase the stat of each strain buff.

    The following list are the buff stats that each strain gives when they're activated :

     

    1. Attack

    Spoiler

    Level 1

    Green : On hit, there is a 5% chance to inflict 1.05 billion True damage to the enemy, cooldown: 19.5 seconds

    Blue : On hit, there is a 5% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent Skills by -1 second, cooldown: 19.5 seconds.

    Purple : On hit, there is a 5% chance to recover 8% of HP/MP/Phase Force, cooldown: 19.5 seconds.

     

    Level 30

    Green : On hit, there is a 5% chance to inflict 2.5 billion True damage to the enemy, cooldown: 5 seconds

    Blue : On hit, there is a 5% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent Skills by -1 second, cooldown: 5 seconds.

    Purple : On hit, there is a 5% chance to recover 8% of HP/MP/Phase Force, cooldown: 5 seconds.

     

    Growth :

    Green : 50 million damage and -0.5s strain buff activation cooldown per upgrade

    Blue : -0.5s strain buff activation cooldown per upgrade

    Purple : -0.5s strain buff activation cooldown per upgrade

     

    2. Empowered State

    Spoiler

    Level 1

    Green : When using Empowered State, increases physical/magic critical damage by 16% for 10 seconds, cooldown: 75 seconds.

    Blue : When using Empowered State, increases physical/magical attack power by 200 for 10 seconds, cooldown: 75 seconds.

    Purple : When using Empowered State, increases total physical/magical attack power by 1.2% for 10 seconds, cooldown: 75 seconds.

     

    Level 30

    Green : When using Empowered State, increases physical/magic critical damage by 520% for 10 seconds, cooldown: 75 seconds.

    Blue : When using Empowered State, increases physical/magical attack power by 6000 for 10 seconds, cooldown: 75 seconds.

    Purple : When using Empowered State, increases total physical/magical attack power by 40% for 10 seconds, cooldown: 75 seconds.

     

    Growth :

    Green : +16% Physical/Magic critical damage per upgrade (+20% at lv10 > 11, lv20 > 21, lv29 > 30)

    Blue : +200 Physical/Magic attack power per upgrade

    Purple : +1.2% or 1.6% Total Physical/Magic attack power per upgrade

     

    3. All-Round
    (getting hit, jumping, force cancel, combat dodge, empowered state, innate skill)

    Spoiler

    Level 1

    Green : When performing All-Action, there is a 15% chance to inflict 1.05 billion True damage to nearby enemies, cooldown: 19.5 seconds.

    Blue : When performing All-Action, there is a 15% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by -1 second, cooldown: 19.5 seconds.

    Purple : When performing All-Action, there is a 15% chance to recover 8% of HP/MP/Phase Force, cooldown: 19.5 seconds.

     

    Level 30

    Green : When performing All-Action, there is a 15% chance to inflict 2.5 billion True damage to nearby enemies, cooldown: 5 seconds.

    Blue : When performing All-Action, there is a 15% chance to reduce cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by -1 second, cooldown: 5 seconds.

    Purple : When performing All-Action, there is a 15% chance to recover 8% of HP/MP/Phase Force, cooldown: 5 seconds.

     

    Growth :

    Green : 50 million damage and -0.5s strain buff activation cooldown per upgrade

    Blue : -0.5s strain buff activation cooldown per upgrade

    Purple : -0.5s strain buff activation cooldown per upgrade

     

    4. Combat Dodge (Evasion)

    Spoiler

    Level 1

    Green : When successfully perform perfect combat dodge, increases maximum HP by 200 and physical/magical critical damage by 1% (up to 5 stacks), cooldown: 6 seconds.
    Blue : When successfully perform perfect combat dodge, increases physical/magical attack power by 100 for 10 seconds, cooldown: 10 seconds.
    Purple : When successfully perform perfect combat dodge, increases invincibility duration by 0,1 second, cooldown: 10 seconds.

     

    Level 30

    Green : When successfully perform perfect combat dodge, increases maximum HP by 6000 and physical/magical critical damage by 30% (up to 5 stacks), cooldown: 6 seconds.
    Blue : When successfully perform perfect combat dodge, increases physical/magical attack power by 3000 for 10 seconds, cooldown: 10 seconds.
    Purple : When successfully perform perfect combat dodge, increases invincibility duration by 3 seconds, cooldown: 10 seconds.

     

    Growth :

    Green : +200 HP and +1% Physical/Magical critical damage per upgrade

    Blue : +100 Physical/Magical attack power per upgrade

    Purple : +0,1s invicibility duration per upgrade

     

    5. Force Cancel

    Spoiler

    Level 1

    Green : When using Forced Cancel, increases conditional (Aerial, Back, Chase) critical damage by 3% for 18 seconds, cooldown: 30 seconds.
    Blue : When using Forced Cancel, reduces cooldown of Official Agent/Official Agent/Resolver [Finishing Move] by 2 seconds, cooldown: 30 seconds.
    Purple : When using Forced Cancel, inflicts a debuff on nearby enemies, increasing damage received by 1% for 18 seconds, cooldown: 30 seconds.
     

    Level 30

    Green : When using Forced Cancel, increases conditional (Aerial, Back, Chase) critical damage by 90% for 18 seconds, cooldown: 30 seconds.
    Blue : When using Forced Cancel, reduces cooldown of Official Agent/Official Crew/Resolver [Finishing Move] by 60 seconds, cooldown: 30 seconds.
    Purple : When using Forced Cancel, inflicts a debuff on nearby enemies, increasing damage received by 30% for 18 seconds, cooldown: 30 seconds.

     

    Growth :

    Green : +3% Conditional critical damage per upgrade

    Blue : +2s Finishing Move cooldown reduction per upgrade

    Purple : +1% enemy damage received per upgrade
     

     

    6. Jump

    Spoiler

    Level 1

    Green : When using Jump, increases aerial critical damage by 4% for 15 seconds, cooldown: 15 seconds.
    Blue : When using Jump, increases damage dealt by 1% for 15 seconds, cooldown: 15 seconds.
    Purple : When using Jump, increases physical/magical attack power by 50 for 15 seconds, cooldown: 15 seconds.
     

    Level 30

    Green : When using Jump, increases aerial critical damage by 130% for 15 seconds, cooldown: 15 seconds.
    Blue : When using Jump, increases damage dealt by 30% for 15 seconds, cooldown: 15 seconds.
    Purple : When using Jump, increases physical/magical attack power by 1500 for 15 seconds, cooldown: 15 seconds.
     

    Growth :

    Green : +4~5% Aerial critical damage per upgrade (the 5% only happen on some level)

    Blue : +1% damage dealt per upgrade

    Purple : +50 physical/magical attack power per upgrade

     

    7. Special Skill  (Innate Skill)

    Spoiler

    Level 1

    Green : When used, inflicts 1.05 billion fixed damage to surrounding enemies, cooldown: 19.5 seconds.
    Blue : When used, reduces cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by 1 second, cooldown: 19.5 seconds.
    Purple : When used, recovers 8% of HP/MP/Phase Force, cooldown: 19.5 seconds.
     

    Level 30

    Green : When used, inflicts 2.5 billion fixed damage to surrounding enemies, cooldown: 5 seconds.
    Blue : When used, reduces cooldown of Prime Agent/Fatal Crew/Shadow Agent skills by 1 second, cooldown: 5 seconds.
    Purple : When used, recovers 8% of HP/MP/Phase Force, cooldown: 5 seconds.
     

    Growth :

    Green : 50 million damage and -0.5s strain buff activation cooldown per upgrade

    Blue : -0.5s strain buff activation cooldown per upgrade

    Purple : -0.5s strain buff activation cooldown per upgrade

     

     

    PNA Awakening Strain Strain Combination 

    If you feel confused on which strain or combination to use, there are few combination that i recommend to use.

    3 Green : Jump, Force Cancel, Combat Dodge (Evasion). Highly recommended due to how big the stat it offer.

    2 Green + 1 Blue : Green Jump + Force Cancel/Combat Dodge and Blue Jump or Combat Dodge (or Force Cancel if your character's FM3 is strong like Seulbi for example. but it also might work on Bai's FM3 awakening due to it proc a lot of Freeze than the normal FM3 version, maybe need Bai's Main opinion about this). Highly recommended due to how big the stat it offer.

    2 Blue + 1 Green : Blue Jump + Combat Dodge and Green Jump/Force Cancel/Combat Dodge.
    Not entirely better than the two above however you can use this if you want the attack speed from 2 set Blue Synergy

    2 Blue + 1 Purple : Blue Jump + Combat Dodge and Purple Jump (or Force Cancel however currently doesn't work against Hecatoncheir and Prometheus later due to they being immune to debuff and if you don't mind with the 12s downtime). Same reason like the one above.

    3 Blue : Jump + Combat Dodge + Force Cancel. This combination only good for character with strong Finishing Move 3. Otherwise i don't recommend to use it because only the Jump and Combat Dodge that's good from Blue strain.

    2 Purple + 1 Blue/Green : Purple Jump + Force Cancel and Blue Jump or Combat dodge/Green Jump/Combat Dodge/Force Cancel. This is "okay", not really the best due to Purple not having much good Strain option.

    Greedy (no Synergy) : 1 Blue Jump/Combat Dodge + 1 Green Jump/Combat Dodge/Force Cancel + 1 Purple Jump. no Synergy but it offer high stat in-sector, especially if you use 1 B. Jump/Combat Dodge + 1 G. Jump + 1 P. Jump or 1 B. Jump/Combat Dodge + 1 G. Combat Dodge + 1 Jump because it has 100% uptime.


    Feel free to use your own strain combination or other player's recommendation if my recommendation doesn't suit your playstyle.

     

  3. Personally i think the event set at the wrong time, if we had this kind of event along with centum part 2 update, probably the event will be more acceptable. And in my opinion, this event is not friendly for those who's busy in real life because it's too time consuming due to the Buggsy is not 100% chance to spawn and some item on event shop cost too much material per purchase. i know that people currently also farming Warp Fragments for their Machine King equipment but there is much better dungeon to spam and it drop less equipment than Busan and Centum dungeon.
     

    My suggestion is either increase the spawn rate to 100% but same price for shop goodies or reduce the items price by 30~40% (especially for normal gear plug and costume plug) but the Buggsy spawn rate is same like the current one.
    Even with 100% Spawn rate, it still need a lot of farm. for example normal gear plug need 5x dungeon run per purchase.

    The event idea is not bad and it's something interesting to experience, it's a bit similar to event that we had at 2019 (or 2020 i forgot) where player need to run dungeon to get the event material. i have no problem with the items that you guys put in the shop as it's already said that this is a mini event.
    the buggsy is cute, can we have him as union camp furniture please

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