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Chiharu

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Posts posted by Chiharu

  1. First off, a little joke

    Miia: shows set This set is literally made for Bai

    Me: I almost said "Who the fuck is this???"

    Miia: LOL

    Me: How you even get that

    Me, not realizing that this is the new costume: which game?

    Me, realization that I've been up since 1am and I couldn't even tell that it's my own damn main: O h. 

    Me, finally awake: That's Closers

    Miia, wondering wtf is wrong with me: WOMAN.

     

    Two, it's about damn time they release her Shining Star. It looks nice.

     

    Three, "<Clown's Bug Cluster>" 

    790183355311456286.webp?size=128&quality

     Y'ALL, I'M DEAD. THEY KNOW WE'RE ALL CLOWNS LMAOOOOOOOOOOOO

    HEY NADDIC, DID YOU KNOW THAT I RUN THE WHOLE DAMN CIRCUS? THEY FUCKING KNOWWWWW LOOOOLLLLLL

     

    Also, you can bet that I'm going to pull this gacha too. Yes, I'm pulling this gacha for Bai.

     

     

  2. Spoiler

     

    Spoiler

     

    I'm aware I did not mention the Tiamat receiver. People are going to encourage people to skip the receiver anyways. But if you feel like you need some more strength, get the Tiamat Receiver. Just don't transcend it.

    Spoiler

     

    If you go the Transcendental Elixers Route - 30 TSPs for each Trinket (There's 3 trinkets) - 10 TSPs for each Trigger (There's 3 Triggers) 90 + 30 = 120 Transcendental Elixers in total

    As for Pebbles - 8 pebbles each Trinket (3 Trinkets) - 4 pebbles each Trigger (3 Triggers) 24 + 12 = 36 Pebbles

    Spoiler

     

     

  3. Ookk, lemme see here....

    So..... We've got a new outfit. I already had a meltdown, so I'm over it, but time to pull and get my Bai pieces.

    As for the new pna, I need to see what they do. I'm still waiting for the PNA changes prior to this patch because I still need to read all the changes, even though I already know which strains I'm going to get.

    Next, Whale Wings are +20 now. So that means that I need to prep for 7 characters and prep a LOT of credits again.

    Then, the textile shop. 

    Oh, so they know. Saxara suggested something like this a while ago. Ok, so they know that not everyone is going to spam the dungeon to drop the accessories. Good. 

    The reward removal. 

    I.....do not know how to feel about the reward renewal....um.....I....I-I guess?????? Ok....I guess.....um....moving on.

    Finally, the new waiting room.

    Great, thanks. I want it. Give.

     

  4. 12 hours ago, Miia said:

    I have an idea of having materials like TSP in future events and as well as the credit burner. Stop making the TSP's black marketable or tradeable so players don't exploit these materials with alternate accounts (includes lvl boost) - it's still possible to quickly get them to 30m, ask for a carry certain dungeons/raids and just reserve the stuff on BM, give to the original ACC, or sell to others. This same thing applies to any kind of material that you get - maybe not make it happen to the materials with flame king and the rest of the content now since it wouldn't be fair for those that didn't get to experience it but instead change it in the future content like gatewave v2 posted in off-topic to prevent all of this skipping - make players actually play the game.

    I've made some suggestions about this in the past like creating dungeons that actually require you to have a certain amount of TCP. Let's say your character is 8m but you want to enter a 10m dungeon, you can't until you end up reaching 10 million combat power. Now... as much as I'd want this to come to life, it wouldn't work for many reasons. Due to the game already going so far without doing this, it would be unfair for those who are nowhere near 50m+ as anyone higher up wouldn't have to worry about those entries. I was hoping that maybe future dungeons instead should require you to have a certain amount if possible - that would require a lot of work though and would probably even break the game...

    Another one I was thinking of is possibly creating custom dungeons that could change the game around for players across the server. I'm not exactly sure how this would be pulled off but it sounds good on paper.

    If there were different alternatives, I'm pretty sure the time spent online for each person would obviously be longer since everyone has to do their part on the grind.

    I agree. There was a player named Caetho who used to give the staff feedback because he was worried about the economy before he quit in 2019. He even mentioned that some of the stuff that is bankshareable or tradeable during events can get abused and that it would be a bad idea to make them easily available. A lot of people did not like him for his suggestion on the hell mods during one event. One staff member thought he didn't play the game, even though he used to be one of the most dedicated players in Closers. He quit shortly after because the game wasn't fun anymore and he lost hope. 

    What items? The same items that both me and Miia mentioned and what she just mentioned in her first paragraph. 

    It turns out that he was actually right about a lot of things, and it's not just about making sure that the economy break anymore too. It's because things are getting out of hand, including the red gear.

    The rest of the second post, I agree. This is why Nightmare Bearland and Abyss, C:C custom content, was created. Nightmare Bearland was created for something to challenge people when it first came out and then reward you by introducing you to a new type of amplifier PNA that's better than the normal Amplifier PNA. You had to be a certain tcp before you could clear it and then when the newer players came along, you told them that to have certain gear in order to play it. Abyss was created for the same thing - for something challenging. They even went as far as to create levels or stages for the current bosses that we have and create tiers of 3 levels. If you're able to beat level 7 and obtain Tier 3 material, you can get the Abyss PNA gene that either gives you damage or gives you more speed. Each level, you had to actually gear your character up in order to actually beat each level. Yes, this actually did encourage people to get stronger because there was something to grind. It would help if we had dungeons that would encourage people to actually gear up in order to clear, much like she's trying to say.

    The custom content alone is why I appreciate C:C staff, as well as the changes that they've made. They even made sure to keep Wargames the way it is so that we can have a dungeon where we can test our skills if a training room isn't enough to satisfy us and for us to have something to do.

  5. To add on to your point, for those who will come by and see this video, a lot of the stuff that she's talking about now didn't used to always be like this. A lot of the stuff that is now sellable in black market that come from the passes and events used to not be available like they are now.

    And this would be how the items get their value. 

    - Fortifiers (aka vaccines)

    - Transcendental Elixirs (aka tsps)

    - Shape Memory Devices

    - Chip Protectors

     

    Events used to be a time where you could get items that will help your progression. Because some things are tradeable or sellable, people will abuse this by making alt accounts and stacking items in order to sell them later for money, much like she mentioned in the video.

    The jump event. I agree. There were a lot of reasons why C:C was originally against jump events, but people begged for them so much and they finally got what they wanted. Look at what they're doing with the jump events. You watched the video, go right back to the point in the video where she mentioned that people were making alt accounts just to jump the character that they want.

     

    How easy it is now to just buy gear. I agree. I am also a whale, but I also grind. I like playing this game, so I like spending on the game. What do I spend on? Strengthening my gear and pulling gacha. What am I known for? Carrying. What about the FK gear, did you buy it? Yes, for 8b, to prepare for when I return, to set it up, then finish my FK gear, and then take my ass right back to carrying. BK? Dumped 7b on a guardian core when it first came out, and then took that same core and carried everyone else. MK? Bought the core, dropped one module, then bought the other module, then took that gear and helped carry everyone else. Asmo? Same as MK, I dropped and bought gear, then took that gear and carried everyone else. Gate Wave? I was there when it first came out so I grinded and bought material. Ash and Dust trinkets? Grinded and bought material. 

    The main reason why I gear is to carry. 

     

    Keep the dungeons challenging? I agree. When Abyss first came out, I was one of the people who were excited about the content because the actual reason why Abyss exists was for the custom content to be challenging. This was before we got Conquest and New Seoul. I was excited about Conquest too because I heard that it was challenging. I played during the BB Era. I mostly self taught myself the raid and solo'd. You want to know how long it took me to finish the whole raid? Over an hour. And as time went by, about an hour, then 40 minutes, then 30 minutes, then 16 minutes as I got stronger and stronger. I liked doing the raid so much that I even purposely nerfed myself to 2-3m just to do the raid for practice. Not everyone is like me but I like challenging stuff.

     

    Also, the gearing process. I agree.

    I am aware that not everyone is like me and have the same intention that I have to gear up.

    To wrap up my post, I pretty much agree with what is said in the video. Sorry if this feels rather short, I've already said a lot of my opinions about this issue in my own thread, but I agree with her perspective as well.

     

    If you want to read:

    https://union.codeclosers.to/index.php?/topic/1852-hear-me-out/

  6. Ok so lemme see if I got what they are saying.

     

    So we have a new third module and 9 trinkets aka the 3/3 for all 3 damage types

    I guess triggers, second 3/3 and Weapon is next.

    I see that we still haven't got a new weapon and we can keep our BK weapons.

    The level increasing to 95 means more skill points for us, but it also means that later on, we will probably get a new raid, much like Flatchi told us not too long ago.

    And you're right, this is basically Gate Wave v2.0 but with some more useful rewards.

    This marks another content that I need to see more of.

     

     

  7. And for those who will come by this thread to either respond or read, there is something I have to tell you.

     

    One of the reasons why they made Team Rattus so strong and start at level 67 was to bring people back to the game. They made the Rattus characters (Chulsoo, Mirae, Eunha, Lucy and Aeri) look cool and broken because people like broken characters.

    People nowadays like to play "meta" characters. If you don't know what meta is, it's basically what's new, or what's popular per say. 

    If a character is broken and they can do a lot of damage, people will play it.

    If you guys are familiar with the term "bandwagon", you'll understand what I mean now. 

    If you don't remember what bandwagon is, it is basically following the trend, if it makes more sense now. 

    I bring this up because this falls in line.

    How? I'll tell you.

    Let's say, for whatever reason, you struggle with dishing out damage with your character you currently play.

    A person will either go search for how to play the character, self-teach, or complain and say that the character sucks.

    Aside from complaining about content, I've noticed that a lot of people complain about the characters being weak.

     

    I have something to tell you.

    All the characters, Now? They're not weak.

    Yes, that's right.

    Every character now is not weak.

    I know, shocking. Bamboozled.

    It's how you play the character.

    There is probably something that you're doing wrong with the character. You just have to figure it out, granted if you care enough to do so.

    If you can't figure it out, there is no shame in doing some research.

    No, you're not going to look uncool or look bad if you research how to play your character.

    No, you're not going to look stupid if you read a guide or watch a video on how to play the game or the character.

    No, you're not crazy if you take notes on your character.

    It's literally all apart of the process.

    And if you're about to say

    "But Chichi, the bosses now are-"

    I know. But, there are also other areas that you can also improve.

    Yes, I know that Naddic has spaghetti coding. I've heard it a thousand times.

    I know.

    If you are familiar with the term "skill issue", this is something that a lot of people have.

    No, that was not said to be mean or rude. 

    No, this was not said to provoke anyone.

    This....is a real ass thing.

    Yes, we are in reality.

    Yes, you're really reading this. You really did read everything right.

  8. The title.

     

    Sit down, grab a snack, pull up a chair, grab a blankie because it's cold as fuck, and make a hot cocoa.

     

    A long time ago, I made a conversation alongside my friend about gear skipping. I'm mentioning this because before I even made the post with my friend, waaaayyyyyy back, I've noticed that people were gear skipping, but it was not much of a problem back then so I kept hush-hush about it.

    When I saw that gear skipping was increasing at an alarming rate, I started to speak up about it. 

    When the new players/ returnee benefits kicked in, I made a suggestion to just turn the gear into materials. At the time, I suggested it because I had a feeling that somewhere down the line, people were going to get used to handouts and become spoiled.

    On this server, a long time ago, if you got stuff like vaccines, fuel, etc during an event, it felt like an actual event because the items had value. When we first started seeing gear and stuff that we wanted in events in the battle pass, for example, we actually wanted to pay $20 pgc just to get the pass. When we got our gear after grinding, we felt like it was well deserved.

    I mention this because now, things are easier. Some of the content, you can actually finish in one day if you have alts, a new player, or a returnee. The benefits and gear that you get from the benefits were recently updated, at the time of this post. You can get Dust gear easy, but you still have to farm for Gate Wave gear. 

    What I've noticed from the time of making the post with my friend about to the time I'm making this post is that complaining about content have gotten worse. 

    I've noticed that when Abyss came out with new content, people complained about it because they can't one shot it or can't do big boi damage. People wanted stuff that you would usually get in an event in the craft. People wanted more ways to get valuable shit in an attempt to make people want to play more. I've read and seen just about every complaint under the sun, and honestly, sum were more mind-boggling than others.

    But, here's the problem:

     

    1. People nowadays are used to finishing content quick. With the generation of gamers that we have now, they hardly will read, have a short-attention span, and used to digesting information quick. If it's not that, it's wanting shit to be done, otherwise they will lose interest. This also includes gear-skipping, which is something that I no longer have an issue about.

    2. A lot of the people who currently play MMORPGs are usually playing their very first mmorpg, or not used to playing mmorpg's. They are some of the main people complaining about content.

    3. People have lives outside of games. They have school, work, or take care of households and so forth. They don't always have the free time to sit down and grind.

     

    All of this, I understand. However....

     

    This is a MMORPG. These type of games are for grinding. You grind until you get what you want and then once you finally get what you're grinding for, you feel like it's well deserved. If it's a super rare item, and it's good enough to make you want it, but you have to grind it, you have to grind it. If you can't even do that, then I would suggest playing another type of game. 

     

    I'm saying this because complaining about literally anything about the game have gotten worse and worse. It went from complaining about stuff that is understandable (like if Naddic actually does sit down and test their game before they make changes) to something that is ridiculous ( like making a dungeon that is made for DPS easier because you can't one shot the boss or get it done quick).

    Yes, sadly, the complaining have gotten worse and I knew that this was going to happen if the game kept giving out freebies.

    Yes, I'm well aware of the intent behind the implementation of new player/ returnee benefits.

    Yes, I am well aware of the intent behind the implementations of QoLs.

    Yes, I am well aware of what other servers have.

    But people nowadays are used to getting, and I'm sorry for sounding rude but, spoonfed stuff to the point where when it comes time to face content that is challenging, they back out, they whine, they complain over and over and over and over about how bad the content is, or, and I'm sorry for being blunt, but they make the most mind-boggling suggestions.

    Do not get me wrong, I am open-minded. I understand that sometimes, the game sucks, but again, you have to remember that you are playing a MMORPG. I keep bringing this up because it really feels like everyone forgot what type of game they're playing. You are going to have to really work for some things. You can't always swipe your way through everything. 

    Say if a content comes out and you can't swipe your way through everything. What are you going to do? Quit? Come to forums and suggest that they make it to where you can swipe, even though they probably can't? If they can't, then what would you do? Quit? 

    A game like this is not for everyone. Closers is actually a slow-paced game. You're actually supposed to take your time and build, in order to really understand the game. That's the thing that people don't understand. Some stuff, despite the fact that it's time locked, you're supposed to take your time and build until you're finished. 

    Honestly, if you can't even sit through that, then you're better off quitting and playing a more relaxing game or just don't play.

    I'm not saying all of this to sound harsh. 

    I'm trying to tell you all that things take time. If you can't do it, then what are you still here for.

     

    And yes, I am aware that there are people who just casually play. Yes, I know that there are people who just play for costumes and Gacha. Yes, I know that people play to just sit on the tcp board. Yes, I know there are try-hard people. 

    I go hard on Closers because I still like the game. 

    What about you? What do you play for?

    Are you still sticking to what you originally played the game for?

    Are you happy so far on your journey?

    If not, what's making you unhappy? 

    And if it continues, what will you do then?

    And if that doesn't work, then what will you do?

    And if that doesn't work, what then?

    I won't even get into prices. It could not be helped. I called the prices getting worse too. It was bound to happen. I knew that the economy was going to get worse if something could not be done to prevent it.

    Well? What are y'all going to do? Still do the same thing? If you say yes, then, know this. 

    The more time you sit around and whining all day, the more time that you waste instead of getting your shit done.

    I know that it's hell, but you will feel much better when the job is done.

    If that doesn't help you, then, I don't know what else to tell you.

     

    I'd like thank whoever took the time to read this long post.

     

     

     

  9. By now, I've already seen how it sorta looks and the emote for Bai (which is, as always, silly as fuck for Bai). I'm more interested in that new pet's stats and what did they change for pets.

    So if I read this right, when we open the pets, they will already be at maximum level (50) and we can skip spamming dungeons just to manually level them up, which saves us time. However, we still have to level them up and get them to 5*. The pet nametag shit confuses me but I'll see what they mean when C:C gets the feature.

    I think I sorta get it.

    Next, the trans disk. I'm assuming that means that they're lowering the requirements for the Angel Disk that we have. I don't quite understand the translations but I'll assume they mean the disk that we have equipped. If so, that's good and quite a bonus since we can now bankshare the material required to even transcend the disk.

    Ok, now we can talk about the costume. What in the rejected sailor moon little devil reject headass fuck is this outfit? Why in the hell do they all have needles? We got a whole ass new nurse revamp outfit with some supposed edge and a big ass needle. I'm glad we got new weapons for a costume at long last but I don't know if I can even use the sword. Imma give it a chance mainly because I've wanted a new sword to add to my collection since I do collect swords.

    Edit: I forgot to mention the new guide thing. That's a good thing that they did there, now it only matters if someone will actually look at it.

     

     

     

     

  10. 1. So they said fuck a whole ass new winter outfit, we're going to just update our old winter outfit and give them a [B] version. Rip for us because next week is when HnB ends for us.

    2. I'm calling it now. Someone is going to pay 3b+ for Wonderland because they have to have it. At that point? You may as well just burn the Gacha. That 3b+ can be used elsewhere.

    3. ..... "Arousal"? Naddic, you good Fam?

    4. I'm confused on what they meant for the awakening part, but I guess we'll find out later on down the road.

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