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Kali

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  1. Hello, i watched your run and regarding aeri rotation for dps, here's some things you should consider: 1) your main goal while in droplet mode is to build 5 stacks asap. The best way to do this generally is baptism (weakest poison skill) and Splash (also weak during poison and provides 2 stacks per usage). The way i go about it is after buffing, i use baptism, splash, waterfall, fm1 or TF skill and then another splash, and within 2-3 seconds i am in my first poison stance. Once in poison stance you want to use the following skills in this priority: Devil echo > Token skill > Shadow agent skill 1 and Shadow agent skill 2. Then you use fm2 to lower devil echo's cooldown so you can use your final poison stack on devil echo (your strongest skill) and fm3 for extra damage. Once you're out of poison stance you should again build it using baptism and 2 splashes with a waterfall usage to reset splash (try to have splash and waterfall ready to use once you are out of poison stacks) her other skills are mostly filler that you should use in between the main rotation i listed above. Ultimate usage: the best time to use ultimate is when you don't have many strong available skills to use and you aren't at 4-5 poison stacks, at the beginning you have all your strongest skills to use and if you don't, you're wasting time that could've been spent on helping the skills come back from cooldown. Your general goal is to use strong skills as soon as they're available, put them into cooldown faster and so they come back sooner and are available to use (This is the formula for maximizing dps on any char). In your run your devil echo was unused for long periods of time even though it's your strongest DPS skill (damage / cooldown ratio) also you should consider tuning devil echo on your 3 mods, your shoes , effect , fullbody, waist and arm costumes and on core you choose between ultimate tune (SS tuner) or devil echo tune. Another reason as to why you should only use baptism outside of poison mode and always build poison mode using baptism> splash>waterfall>splash is because those are your main skills that regen empowered state and if you drop empowered state your entire damage drops by a huge amount. If you have any further questions feel free to DM me on discord if you want refference gameplay for aeri i would recommend watching this run from [FO] Dark https://www.youtube.com/watch?v=RrLZ6K-_IzE&t=2s
  2. Now that it's been a full week since the release of Abyss we'd like to get everyone's Feedback! Please give us your positive or negative feedback and try to be as constructive as possible! Example questions: 1)Are you satisfied with the sector's difficulty? And which character are you on? 2)How do you feel about the sector rewards? 3)How do you feel about the Abyss crafts? 4)What do you think about the new custom Abyss special PNA? 5)Have you encountered and practical issues/bugs that need to be fixed? 6)What other Feedback would you like to give us?
  3. INTRODUCTION Abyss is challenging content for a wide range of player skill and gear that can be accessed in Fantasy World: Dream Theater <<Reverse>>. There's 3 different iconic bosses you can fight: Abyss Misook, Abyss Muska and Abyss Vitus. These bosses are split into 10 stages requiring increasing equipment and skill to complete. You have only 5 minutes to beat them so make sure you hurry up! You can fight each of these bosses 5 times per week and on multiple characters. REWARDS Descending the Abyss you will be met with a variety of rewards, including items that will increase your strength, and luxurious cosmetics. These can be accessed from the Point Shop Tab in every vending machine! One of the major additions to the crafts will be the new Ultimate special PNA genes: Ultimate Power and Ultimate Speed! You can choose one of these to put in the new custom 4th Special PNA slot, that can't be used by previous special PNA genes, also the new Ultimate genes cannot be put in the old 3 special PNA slots. PNA The Gene Ultimate Power goes up to level 30 and maxes out at 5% Physical/Magic Total Raw and 600 Phy/Mag Flat Raw. The Gene Ultimate Speed goes up to level 30 and maxes out at 10% Attack Speed/Movement Speed and 600 Phy/Mag Raw. You can upgrade these genes only with the new PNA material "Ascension"! Which is obtained from Ascension pills you can get through the crafts. As you descend the Abyss, each next stage clear will yield 2 more Malek Crystals and increasing amounts of PNA experience than the last! On stages 1-3 you can also find the first material "Abyssal Fragment". Using this you can craft many things used for progression in the crafts. On stages 4-6 you will find the maximum amount of Abyssal fragments and also "Abyssal Crystal" which is used for some progression items and some cosmetics. On stages 7-10 you find the maximum amount of Abyssal Fragments and Crystals, but also the final material: "Refined Abyssal Crystal" which is used to craft the most prestigious cosmetics. You can enter each of these bosses 5 times per week! COSMETICS Some of these cosmetics include custom Frames, Nametags, Fonts and Titles!
  4. Hello everyone! Seeing how ideas 1 and 2 are winning the poll, i would now like to ask for feedback regarding which bosses to use for the content. Please reply to me below saying which bosses you would like to see and why. Also please give me feedback on how you would make the encounters more interesting and challenging other than increasing HP of the boss.
  5. @LunarIceRoseThanks for the response and idea! Idea number 1 isn't so much like purification hell (all stages in 1 sector) but more so like old team challenge but much wider scaling range within 10 stages. Which means that every boss that we choose will have those 1 through 10 stages with increasing difficulty. In terms of rewards im thinking that only half of the stages would be required for things used towards progression, and the rest would be more so a challenge for people who have grinded the gear to attempt, since there's not much else to use that gear on. The time limit would differ, from the top of my head i'd say misook would have 3 minutes time limit, untouchable would have 4, Gina 3 Omega Knight 4 etc We of course can't do all good bosses like this, so we should only pick the best ones.
  6. Hello! I'm making this post to share some of the ideas that have been brewing in my head for some interesting custom content that would be challenging to all agents. I would like to have a discussion with you agents to see which parts of my ideas you like, which parts you dislike, which parts you would change and we can discuss on how to improve the ideas further so we can make something everyone will enjoy for a long time. DISCLAIMER: Try to keep it within the realm of these ideas when giving feedback or suggestions to these ideas. Not everything may be possible and the ideas must be kept within reason. Also when discussing the potential rewards of said custom content amounts and specific items will not be part of the discussion, but instead will be used more generally as : "rewards useful for everyone/for progression" / "cosmetics" / "prestigious cosmetics". Idea number 1: A system similar to purification dungeons and the old team challenge content but with other current encounters like: Busan bosses, Centum bosses, Tiamat bosses or any other bosses that would be considered to have good/engaging mechanics. They would be scaled for 10 stages where they'd get increasingly difficult with the final stage being incredibly difficult and needing near max gear and skill to beat. The difficulty would lie in the sectors being time limited/ res limited/potion limited. I'll use the Jang Misook Battle program as an example. The time limit would be 3 or 4 minutes and on each stage her health would considerably increase, you would need to beat a stage to unlock the next one similar to purification dungeons. Stages 1-4 would reward you with a tier 1 material that would increase the higher the stage with stage 4 giving the maximum of the tier 1 material. This would be used for rewards that are useful for everyone/progression. Stages 5-7 would be a tier 2 material similarly to the tier 1 and would yield the maximum amount of the tier 1 material. This material would be exchanged for some more rare items useful for progression and certain cosmetics. Stages 8-10 would be the tier 3 material and would reward a maximum amount of tier 1 and 2 materials similarly to stage 4 for tier 1 and stage 7 for tier 2. This material would be used for prestigious cosmetic items only. Suggestions regarding this Idea that i would like to see regarding to: which bosses to use, how to increase their difficulty other than increasing their health or lowering the timer/res count/pot limit, or something else you would change that would fit within the logic of this Idea Idea number 2: A sector that would not be beatable unless in a group, that would be really challenging. (there's not much to this one, could be included in the first idea as a bonus sector) Idea number 3: A system similar to purification again but this time in a logic similar to babel program where there's mob clear sectors that are timed and constantly get harder per stage, and having a boss every 5 stages for a total of 25 stages. Then those stages would repeat again but would be significantly harder. Here again there would be tiered mats, for clearing stages 1-25 you would get a mat that can get you generally useful items for progression, and clearing 26-50 would be purely for cosmetics / prestigious cosmetics For ideas number 1 and 3 they'd be scaled appropriately for any player by being scaled for 8 mill TCP all the way to 45-50 mill TCP towards the end. The specific bosses that would be included in my vision would be something like : Busan bosses, centum bosses, maybe tiamat bosses, since those are in my opinion some of the best ones mechanics-wise. Other than that i would like to know which bosses you would like to see, which Idea you prefer, how would you tweak things on those ideas, or if you have a similar idea that follows a similar logic. Thanks for reading and thanks for the feedback!
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